System Information
Operating system: Windows-10-10.0.19044-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 512.59
Blender Version
Broken: version: 3.1.1, branch: master, commit date: 2022-03-29 17:50, hash: rBd91843f3b6c6
Worked: version: 3.1.0, branch: master, commit date: 2022-03-08 18:16, hash: rBc77597cd0e15
Short description of error
If a mesh has a shape key then after calling ShapeKey.normals_polygon_get() the vertices affected by the key will have wrong coordinates when accessed via MeshVertex.co.
Exact steps for others to reproduce the error
- open the attached blend file
- run the active script in the Text Editor
- check the output in the system console
Expected results: vertex coordinates accessed before and after ShapeKey.normals_polygon_get() are the same, e.g.:
<Vector (1.0000, 1.0000, 1.0000)>
<Vector (1.0000, 1.0000, 1.0000)>
Actual results: vertex coordinates are different, e.g.:
<Vector (1.0000, 1.0000, 1.0000)>
<Vector (2.0000, 2.0000, 2.0000)>
Additional notes:
- can be reproduced in the latest 3.2.0 build
- same issue also arises when using ShapeKey.normals_split_get() or ShapeKey.normals_vertex_get() instead of ShapeKey.normals_polygon_get()