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Texture Coordinate node not working
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Description

System Information
Operating system: Windows-10-10.0.22000-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3050 Laptop GPU/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 512.59

Blender Version
Broken:

  • version: 3.3.0 Alpha, branch: master, commit date: 2022-05-03 20:59, hash: rB502c707e0e83
  • version: 3.2.0 Beta, branch: master, commit date: 2022-05-03 21:08, hash: e86b62f1951b

Worked: version: 3.1.2 Release, branch: master, commit date: 2022-03-31 17:40, hash: cc66d1020c3b
Short description of error
The Texture Coordinate node doesn't work in alpha and beta versions of Blender.

Exact steps for others to reproduce the error

  1. Open Blender
  2. Open a shading window
  3. Remove all nodes besides the Material Output node from the cube's material
  4. Add a Texture Coordinate node and connect any output into the Surface input from the Material Output

As one can see, in 3.1.2 the cube is colored based on the coordinates outputted by the Texture Coordinate whereas in 3.2.0 and 3.3.0 it displays as bright pink, indicating a missing texture.