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Blender 3.3 crashes when opened in UBUNTU 20.04.4 but Blender 3.2 works fine
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Description

I have a NVIDIA GTX 260, which is pretty old, however it works with blender 3.2 so i'm not sure why it suddenly stops working in 3.3....

I know nothing about coding, so i'm just guessing here, but i'm assuming my graphics card isn't compatible with some knew feature in blender 3.3, but that feature probably isn't in 3.2 and that's why everything works fine in 3.2, that's just my guess.

Here is the full output from the terminal:
ERROR (gpu.shader): overlay_background VertShader:

    | 
168 |   SHOW_AXIS_X = (1 << 0),
    | 
    | overlay_shader_shared.h:28:0: Error: C7011: implicit cast from "int" to "uint"
    | 
169 |   SHOW_AXIS_Y = (1 << 1),
    | 
    | overlay_shader_shared.h:29:0: Error: C7011: implicit cast from "int" to "uint"
    | 
170 |   SHOW_AXIS_Z = (1 << 2),
    | 
    | overlay_shader_shared.h:30:0: Error: C7011: implicit cast from "int" to "uint"
    | 
171 |   SHOW_GRID = (1 << 3),
    | 
    | overlay_shader_shared.h:31:0: Error: C7011: implicit cast from "int" to "uint"
    | 
172 |   PLANE_XY = (1 << 4),
    | 
    | overlay_shader_shared.h:32:0: Error: C7011: implicit cast from "int" to "uint"
    | 
173 |   PLANE_XZ = (1 << 5),
    | 
    | overlay_shader_shared.h:33:0: Error: C7011: implicit cast from "int" to "uint"
    | 
174 |   PLANE_YZ = (1 << 6),
    | 
    | overlay_shader_shared.h:34:0: Error: C7011: implicit cast from "int" to "uint"
    | 
175 |   CLIP_ZPOS = (1 << 7),
    | 
    | overlay_shader_shared.h:35:0: Error: C7011: implicit cast from "int" to "uint"
    | 
176 |   CLIP_ZNEG = (1 << 8),
    | 
    | overlay_shader_shared.h:36:0: Error: C7011: implicit cast from "int" to "uint"
    | 
177 |   GRID_BACK = (1 << 9),
    | 
    | overlay_shader_shared.h:37:0: Error: C7011: implicit cast from "int" to "uint"
    | 
178 |   GRID_CAMERA = (1 << 10),
    | 
    | overlay_shader_shared.h:38:0: Error: C7011: implicit cast from "int" to "uint"
    | 
179 |   PLANE_IMAGE = (1 << 11),
    | 
    | overlay_shader_shared.h:39:0: Error: C7011: implicit cast from "int" to "uint"
    | 
180 |   CUSTOM_GRID = (1 << 12);
    | 
    | overlay_shader_shared.h:40:0: Error: C7011: implicit cast from "int" to "uint"

ERROR (gpu.shader): overlay_background FragShader:

    | 
168 |   SHOW_AXIS_X = (1 << 0),
    | 
    | overlay_shader_shared.h:28:0: Error: C7011: implicit cast from "int" to "uint"
    | 
169 |   SHOW_AXIS_Y = (1 << 1),
    | 
    | overlay_shader_shared.h:29:0: Error: C7011: implicit cast from "int" to "uint"
    | 
170 |   SHOW_AXIS_Z = (1 << 2),
    | 
    | overlay_shader_shared.h:30:0: Error: C7011: implicit cast from "int" to "uint"
    | 
171 |   SHOW_GRID = (1 << 3),
    | 
    | overlay_shader_shared.h:31:0: Error: C7011: implicit cast from "int" to "uint"
    | 
172 |   PLANE_XY = (1 << 4),
    | 
    | overlay_shader_shared.h:32:0: Error: C7011: implicit cast from "int" to "uint"
    | 
173 |   PLANE_XZ = (1 << 5),
    | 
    | overlay_shader_shared.h:33:0: Error: C7011: implicit cast from "int" to "uint"
    | 
174 |   PLANE_YZ = (1 << 6),
    | 
    | overlay_shader_shared.h:34:0: Error: C7011: implicit cast from "int" to "uint"
    | 
175 |   CLIP_ZPOS = (1 << 7),
    | 
    | overlay_shader_shared.h:35:0: Error: C7011: implicit cast from "int" to "uint"
    | 
176 |   CLIP_ZNEG = (1 << 8),
    | 
    | overlay_shader_shared.h:36:0: Error: C7011: implicit cast from "int" to "uint"
    | 
177 |   GRID_BACK = (1 << 9),
    | 
    | overlay_shader_shared.h:37:0: Error: C7011: implicit cast from "int" to "uint"
    | 
178 |   GRID_CAMERA = (1 << 10),
    | 
    | overlay_shader_shared.h:38:0: Error: C7011: implicit cast from "int" to "uint"
    | 
179 |   PLANE_IMAGE = (1 << 11),
    | 
    | overlay_shader_shared.h:39:0: Error: C7011: implicit cast from "int" to "uint"
    | 
180 |   CUSTOM_GRID = (1 << 12);
    | 
    | overlay_shader_shared.h:40:0: Error: C7011: implicit cast from "int" to "uint"

Writing: /tmp/blender.crash.txt
Segmentation fault (core dumped)

Event Timeline

Josiah (siahgil) renamed this task from Blender 3.3 craashes when opened in UBUNTU 20.4.4 but Blender 3.2 works fine to Blender 3.3 crashes when opened in UBUNTU 20.04.4 but Blender 3.2 works fine.May 15 2022, 8:56 PM
Josiah (siahgil) changed the task status from Needs Triage to Needs Information from Developers.
Josiah (siahgil) changed the task status from Needs Information from Developers to Needs Triage.
Josiah (siahgil) updated the task description. (Show Details)
Robert Guetzkow (rjg) closed this task as Archived.EditedMay 15 2022, 9:00 PM

Unfortunately, the NVIDIA GTX 260 is below the minimum requirements for Blender and has been for quite some time. Unsupported hardware might still work, but we cannot guarantee it and do not provide support on the bug tracker for such systems. Blender currently requires at least a GPU from the NVIDIA GTX 400 series or later with 2 GB RAM and OpenGL 4.3.