System Information
Operating system: Windows 10
Graphics card: NVIDIA GeForce RTX 3090/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 512.77
Blender Version
Broken: version: 3.1.2, branch: master, commit date: 2022-03-31 17:40, hash: cc66d1020c3b, type: release
Short description of error
Rendering an animation results in a crash on a NVIDIA GeForce RTX 3090, but not on NVIDIA GeForce 1080.
Exact steps for others to reproduce the error
?
Stack trace: blender.exe :0x00007FF78E9E10F0 DRW_mesh_batch_cache_create_requested blender.exe :0x00007FF78E9D7E60 drw_batch_cache_generate_requested blender.exe :0x00007FF78E9B1D80 drw_engines_cache_populate blender.exe :0x00007FF78E9ADFB0 DRW_draw_render_loop_2d_ex blender.exe :0x00007FF78F2A6680 image_main_region_draw blender.exe :0x00007FF78ECBD940 ED_region_do_draw blender.exe :0x00007FF78E8B60C0 wm_draw_window_offscreen blender.exe :0x00007FF78E8B5F10 wm_draw_window blender.exe :0x00007FF78E8B5A10 wm_draw_update blender.exe :0x00007FF78E890110 WM_main blender.exe :0x00007FF78E4F03C0 main blender.exe :0x00007FF793BBFE74 __scrt_common_main_seh KERNEL32.DLL :0x00007FFF5B5554D0 BaseThreadInitThunk ntdll.dll :0x00007FFF5BEA4830 RtlUserThreadStart