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crash when scaling multiple objects
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Description

System Information
Operating system: Windows-10-10.0.19043-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 512.96

Blender Version
Broken: version: 3.2.0 Beta, branch: master, commit date: 2022-05-22 19:10, hash: rB84e55e3dc251
Worked: (newest version of Blender that worked as expected)

Short description of error
blender crashes when I try to scale multiple objects

Exact steps for others to reproduce the error
First I was trying to scale everything except a few selected objects and as I scaled it crashed. So I started it up again and grabbed a few different objects and tried to scale those and got another crash.

Check out the debug files.

Event Timeline

Confirmed that it does it repeatably in my current scene with seemingly any two objects. The objects are likely part of a collection that has been instanced. Can also confirm it doesn't happen in 3.1.2

Omar Emara (OmarSquircleArt) changed the task status from Needs Triage to Needs Information from User.May 26 2022, 12:54 PM

Can you attach the C:\Users\lordo\AppData\Local\Temp\Ship INT hold 01.crash.txt file?

here you go

The log doesn't contain debug symbols unfortunately. Can this be reproduces in a simple scene derived from the default scene? If not, can you share your particular file? Perhaps after simplifying it as much as possible.

ah dang. I can't reproduce it any more. Might have to just write this off. I reproduced it twice and now I can't.

We can leave this report open for sometime until you manage to reproduce it again, let us know when you do.

ah dang. I can't reproduce it any more. Might have to just write this off. I reproduced it twice and now I can't.

Hi, closing this for now.
Don't hesitate to comment (or open a new repot) if you manage to reproduce it again