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scene.use_audio misspelled with scene.MUTE_audio [ blender 3.3.0a ]
Closed, ArchivedPublic

Description

System Information
Operating system: Linux
Graphics card: GTX 980

Blender Version
Broken: blender-3.3.0-alpha+master.d095fcd6b417-linux.x86_64-release

Short description of error

Exact steps for others to reproduce the error
When I do:

bpy.context.scene.use_audio = True

then I have no sound in my project. But when I run:

bpy.context.scene.use_audio = False

Looks a little bit weird. Seems someone misspelled with mute_audio which can be accesed from here: Timeline -> Playback -> Mute.

Event Timeline

Richard Antalik (ISS) closed this task as Archived.May 27 2022, 2:37 AM

While the name of this property may be misleading, documentation and description in UI describes functionality correctly. Will close since this is not a bug

Thanks for the report, but the issue reported here is a request for modified/improved behavior and not a bug in current behavior. Closing as this bug tracker is only for bugs and errors.
For user requests and feedback, please use other channels: https://wiki.blender.org/wiki/Communication/Contact#User_Feedback_and_Requests
For more information on why this isn't considered a bug, visit: https://wiki.blender.org/wiki/Reference/Not_a_bug