Page MenuHome

Particle Instance Modifier producing weird deformations with dynamics enabled
Closed, DuplicatePublic

Description

System Information
Operating system: Windows-10-10.0.22000-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 2060 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 512.96

Blender Version
Broken: version: 3.2.0, branch: master, commit date: 2022-06-08 10:22, hash: rBe05e1e369187
Worked: (newest version of Blender that worked as expected)

Short description of error
When Instancing a custom object like cables on hair particles, with dynamics enabled, the custom object squashes and deforms in weird ways, unlike when using curve modifier, I need to achieve a specific result "attached example in C4D Picture 02,03", I've tried many ways to achieve a clean instance but all result in Picture 01, if there is a hidden setting or a way of achieving a clean deform, I'd appreciate it if you explain it to me, Thank you o much

Exact steps for others to reproduce the error
[Please describe the exact steps needed to reproduce the issue]
[Based on the default startup or an attached .blend file (as simple as possible)]

Event Timeline

plus the hair strands/instances have no collision with each other, so if i increased the count, the cables will go through each other