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Edit Bone Name = Crash
Closed, ResolvedPublic

Description

System Information
Operating system: Windows-10-10.0.22000-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 2080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 516.40

Blender Version
Broken: version: 3.3.0 Alpha, branch: master, commit date: 2022-07-17 00:27, hash: rBcd1e4ae44830

Short description of error
When editing a bone name, blender crash

Event Timeline

Omar Emara (OmarSquircleArt) changed the task status from Needs Triage to Needs Information from User.Jul 18 2022, 6:52 PM

Can you provide more details on how to reproduce this issue? Where do you rename the bone exactly? Can this be reproduced in a simple file with a single bone?

Please open Blender's installation directory and double click on the blender_debug_gpu.cmd. This will start Blender in debug mode and create log files. Try to reproduce the error again. Once it crashes or you close Blender manually the Windows Explorer should open and show you up to two files, a debug log and the system information. Add them to your bug report by clicking on the upload button as shown in the screenshot below or via drag and drop. Please also upload the crash log located in C:\Users\[your username]\AppData\Local\Temp\[project name].crash.txt (or simply type %TEMP% into the path bar of the Windows Explorer).

This might have just been fixed as part of rB47f3b5375648: Fix T99742: crash when generating rigify rigs, after recent changes which also fixed the issue like what was mentioned in T99777

Ghost roots (Ghostroots) closed this task as Resolved.Jul 19 2022, 11:54 AM
Ghost roots (Ghostroots) claimed this task.