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CMakeLists.txt
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| else() | else() | ||||
| option(WITH_GAMEENGINE_DECKLINK "Support BlackMagicDesign DeckLink cards in the Game Engine" ON) | option(WITH_GAMEENGINE_DECKLINK "Support BlackMagicDesign DeckLink cards in the Game Engine" ON) | ||||
| endif() | endif() | ||||
| option(WITH_PLAYER "Build Player" OFF) | option(WITH_PLAYER "Build Player" OFF) | ||||
| option(WITH_OPENCOLORIO "Enable OpenColorIO color management" ${_init_OPENCOLORIO}) | option(WITH_OPENCOLORIO "Enable OpenColorIO color management" ${_init_OPENCOLORIO}) | ||||
| option(WITH_CLAY_ENGINE "Enable New Clay engine (Breaks Mac and Intel compatibility)" ON) | option(WITH_CLAY_ENGINE "Enable New Clay engine (Breaks Mac and Intel compatibility)" ON) | ||||
| option(WITH_LEGACY_OPENGL "Enable build of legacy OpenGL" OFF) | |||||
| # Compositor | # Compositor | ||||
| option(WITH_COMPOSITOR "Enable the tile based nodal compositor" ON) | option(WITH_COMPOSITOR "Enable the tile based nodal compositor" ON) | ||||
| option(WITH_OPENSUBDIV "Enable OpenSubdiv for surface subdivision" _init_OPENSUBDIV) | option(WITH_OPENSUBDIV "Enable OpenSubdiv for surface subdivision" _init_OPENSUBDIV) | ||||
| option(WITH_OPENVDB "Enable features relying on OpenVDB" OFF) | option(WITH_OPENVDB "Enable features relying on OpenVDB" OFF) | ||||
| option(WITH_OPENVDB_BLOSC "Enable blosc compression for OpenVDB, only enable if OpenVDB was built with blosc support" OFF) | option(WITH_OPENVDB_BLOSC "Enable blosc compression for OpenVDB, only enable if OpenVDB was built with blosc support" OFF) | ||||
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