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source/blender/makesrna/intern/rna_space.c
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| static EnumPropertyItem transform_orientation_items[] = { | static EnumPropertyItem transform_orientation_items[] = { | ||||
| {V3D_MANIP_GLOBAL, "GLOBAL", 0, "Global", "Align the transformation axes to world space"}, | {V3D_MANIP_GLOBAL, "GLOBAL", 0, "Global", "Align the transformation axes to world space"}, | ||||
| {V3D_MANIP_LOCAL, "LOCAL", 0, "Local", "Align the transformation axes to the selected objects' local space"}, | {V3D_MANIP_LOCAL, "LOCAL", 0, "Local", "Align the transformation axes to the selected objects' local space"}, | ||||
| {V3D_MANIP_NORMAL, "NORMAL", 0, "Normal", | {V3D_MANIP_NORMAL, "NORMAL", 0, "Normal", | ||||
| "Align the transformation axes to average normal of selected elements " | "Align the transformation axes to average normal of selected elements " | ||||
| "(bone Y axis for pose mode)"}, | "(bone Y axis for pose mode)"}, | ||||
| {V3D_MANIP_GIMBAL, "GIMBAL", 0, "Gimbal", "Align each axis to the Euler rotation axis as used for input"}, | {V3D_MANIP_GIMBAL, "GIMBAL", 0, "Gimbal", "Align each axis to the Euler rotation axis as used for input"}, | ||||
| { V3D_MANIP_AXIAL, "AXIAL", 0, "Axial", "The axis is independent to the orientation of the selected entity, i.e., " | |||||
| "When dragging individual axis it will always drag along one axis at a time." }, | |||||
| {V3D_MANIP_VIEW, "VIEW", 0, "View", "Align the transformation axes to the window"}, | {V3D_MANIP_VIEW, "VIEW", 0, "View", "Align the transformation axes to the window"}, | ||||
| // {V3D_MANIP_CUSTOM, "CUSTOM", 0, "Custom", "Use a custom transform orientation"}, | // {V3D_MANIP_CUSTOM, "CUSTOM", 0, "Custom", "Use a custom transform orientation"}, | ||||
| {0, NULL, 0, NULL, NULL} | {0, NULL, 0, NULL, NULL} | ||||
| }; | }; | ||||
| #ifndef RNA_RUNTIME | #ifndef RNA_RUNTIME | ||||
| static EnumPropertyItem autosnap_items[] = { | static EnumPropertyItem autosnap_items[] = { | ||||
| {SACTSNAP_OFF, "NONE", 0, "No Auto-Snap", ""}, | {SACTSNAP_OFF, "NONE", 0, "No Auto-Snap", ""}, | ||||
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