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source/blender/editors/include/ED_transform.h
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| void BIF_clearTransformOrientation(struct bContext *C); | void BIF_clearTransformOrientation(struct bContext *C); | ||||
| void BIF_removeTransformOrientation(struct bContext *C, struct TransformOrientation *ts); | void BIF_removeTransformOrientation(struct bContext *C, struct TransformOrientation *ts); | ||||
| void BIF_removeTransformOrientationIndex(struct bContext *C, int index); | void BIF_removeTransformOrientationIndex(struct bContext *C, int index); | ||||
| void BIF_createTransformOrientation(struct bContext *C, struct ReportList *reports, | void BIF_createTransformOrientation(struct bContext *C, struct ReportList *reports, | ||||
| const char *name, const bool use_view, | const char *name, const bool use_view, | ||||
| const bool activate, const bool overwrite); | const bool activate, const bool overwrite); | ||||
| void BIF_selectTransformOrientation(struct bContext *C, struct TransformOrientation *ts); | void BIF_selectTransformOrientation(struct bContext *C, struct TransformOrientation *ts); | ||||
| void BIF_selectTransformOrientationValue(struct bContext *C, int orientation); | void BIF_selectTransformOrientationValue(struct bContext *C, int orientation); | ||||
| void BIF_selectTransformOrientationCustomValue(struct bContext *C, int orientation, int type_transform, int sub_orientation); | |||||
| void ED_getTransformOrientationMatrix(const struct bContext *C, float orientation_mat[3][3], const short around); | void ED_getTransformOrientationMatrix(const struct bContext *C, float orientation_mat[3][3], const short around); | ||||
| int BIF_countTransformOrientation(const struct bContext *C); | int BIF_countTransformOrientation(const struct bContext *C); | ||||
| /* to be able to add operator properties to other operators */ | /* to be able to add operator properties to other operators */ | ||||
| #define P_MIRROR (1 << 0) | #define P_MIRROR (1 << 0) | ||||
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