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source/blender/makesdna/dna_workspace_types.h
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| /* | |||||
| * ***** BEGIN GPL LICENSE BLOCK ***** | |||||
| * | |||||
| * This program is free software; you can redistribute it and/or | |||||
| * modify it under the terms of the GNU General Public License | |||||
| * as published by the Free Software Foundation; either version 2 | |||||
| * of the License, or (at your option) any later version. | |||||
| * | |||||
| * This program is distributed in the hope that it will be useful, | |||||
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |||||
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||||
| * GNU General Public License for more details. | |||||
| * | |||||
| * You should have received a copy of the GNU General Public License | |||||
| * along with this program; if not, write to the Free Software Foundation, | |||||
| * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | |||||
| * | |||||
| * ***** END GPL LICENSE BLOCK ***** | |||||
| */ | |||||
| /** \file dna_workspace_types.h | |||||
| * \ingroup DNA | |||||
| * | |||||
| * Only use with API in BKE_workspace.h! | |||||
| */ | |||||
| #ifndef __DNA_WORKSPACE_TYPES_H__ | |||||
| #define __DNA_WORKSPACE_TYPES_H__ | |||||
| #if !defined(DNA_NAMESPACE_WORKSPACE) && !defined(DNA_NAMESPACE) | |||||
| # error "This file shouldn't be included outside of workspace namespace." | |||||
| #endif | |||||
| /** | |||||
| * \brief Wrapper for bScreen. | |||||
| * | |||||
| * bScreens are IDs and thus stored in a main list-base. We also want to store a list-base of them within the | |||||
| * workspace (so each workspace can have its own set of screen-layouts) which would mess with the next/prev pointers. | |||||
| * So we use this struct to wrap a bScreen pointer with another pair of next/prev pointers. | |||||
| */ | |||||
| typedef struct WorkSpaceLayout { | |||||
| struct WorkSpaceLayout *next, *prev; | |||||
| struct bScreen *screen; | |||||
| /* The name of this layout, we override the RNA name of the screen with this (but not ID name itself) */ | |||||
| char name[64]; /* MAX_NAME */ | |||||
| } WorkSpaceLayout; | |||||
| typedef struct WorkSpace { | |||||
| ID id; | |||||
| ListBase layouts; /* WorkSpaceLayout */ | |||||
| /* Store for each hook (so for each window) which layout has | |||||
| * been activated the last time this workspace was visible. */ | |||||
| ListBase hook_layout_relations; /* WorkSpaceDataRelation */ | |||||
| int object_mode; /* enum ObjectMode */ | |||||
| int pad; | |||||
| struct SceneLayer *render_layer; | |||||
| } WorkSpace; | |||||
| /** | |||||
| * Generic (and simple/primitive) struct for storing a history of assignments/relations | |||||
| * of workspace data to non-workspace data in a listbase inside the workspace. | |||||
| * | |||||
| * Using this we can restore the old state of a workspace if the user switches back to it. | |||||
| * | |||||
| * Usage | |||||
| * ===== | |||||
| * When activating a workspace, it should activate the screen-layout that was active in that | |||||
| * workspace before *in this window*. | |||||
| * More concretely: | |||||
| * * There are two windows, win1 and win2. | |||||
| * * Both show workspace ws1, but both also had workspace ws2 activated at some point before. | |||||
| * * Last time ws2 was active in win1, screen-layout sl1 was activated. | |||||
| * * Last time ws2 was active in win2, screen-layout sl2 was activated. | |||||
| * * When changing from ws1 to ws2 in win1, screen-layout sl1 should be activated again. | |||||
| * * When changing from ws1 to ws2 in win2, screen-layout sl2 should be activated again. | |||||
| * So that means we have to store the active screen-layout in a per workspace, per window | |||||
| * relation. This struct is used to store an active screen-layout for each window within the | |||||
| * workspace. | |||||
| * To find the screen-layout to activate for this window-workspace combination, simply lookup | |||||
| * the WorkSpaceDataRelation with the workspace-hook of the window set as parent. | |||||
| */ | |||||
| typedef struct WorkSpaceDataRelation { | |||||
| struct WorkSpaceDataRelation *next, *prev; | |||||
| /* the data used to identify the relation (e.g. to find screen-layout (= value) from/for a hook) */ | |||||
| void *parent; | |||||
| /* The value for this parent-data/workspace relation */ | |||||
| void *value; | |||||
| } WorkSpaceDataRelation; | |||||
| /** | |||||
| * Little wrapper to store data that is going to be per window, but comming from the workspace. | |||||
| * It allows us to keep workspace and window data completely separate. | |||||
| */ | |||||
| typedef struct WorkSpaceInstanceHook { | |||||
| WorkSpace *active; | |||||
| WorkSpace *temp_store; | |||||
| struct WorkSpaceLayout *act_layout; | |||||
| struct WorkSpaceLayout *temp_layout_store; /* temporary when switching screens */ | |||||
| } WorkSpaceInstanceHook; | |||||
| #endif /* __DNA_WORKSPACE_TYPES_H__ */ | |||||