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source/blender/draw/engines/eevee/eevee_engine.c
| Show First 20 Lines • Show All 189 Lines • ▼ Show 20 Lines | static void EEVEE_scene_layer_settings_create(RenderEngine *UNUSED(engine), IDProperty *props) | ||||
| BKE_collection_engine_property_add_float(props, "bloom_threshold", 0.8f); | BKE_collection_engine_property_add_float(props, "bloom_threshold", 0.8f); | ||||
| BKE_collection_engine_property_add_float(props, "bloom_knee", 0.5f); | BKE_collection_engine_property_add_float(props, "bloom_knee", 0.5f); | ||||
| BKE_collection_engine_property_add_float(props, "bloom_intensity", 0.8f); | BKE_collection_engine_property_add_float(props, "bloom_intensity", 0.8f); | ||||
| BKE_collection_engine_property_add_float(props, "bloom_radius", 6.5f); | BKE_collection_engine_property_add_float(props, "bloom_radius", 6.5f); | ||||
| BKE_collection_engine_property_add_bool(props, "motion_blur_enable", false); | BKE_collection_engine_property_add_bool(props, "motion_blur_enable", false); | ||||
| BKE_collection_engine_property_add_int(props, "motion_blur_samples", 8); | BKE_collection_engine_property_add_int(props, "motion_blur_samples", 8); | ||||
| BKE_collection_engine_property_add_float(props, "motion_blur_shutter", 1.0f); | BKE_collection_engine_property_add_float(props, "motion_blur_shutter", 1.0f); | ||||
| BKE_collection_engine_property_add_bool(props, "fxaa_enable", false); | |||||
| } | } | ||||
| static const DrawEngineDataSize EEVEE_data_size = DRW_VIEWPORT_DATA_SIZE(EEVEE_Data); | static const DrawEngineDataSize EEVEE_data_size = DRW_VIEWPORT_DATA_SIZE(EEVEE_Data); | ||||
| DrawEngineType draw_engine_eevee_type = { | DrawEngineType draw_engine_eevee_type = { | ||||
| NULL, NULL, | NULL, NULL, | ||||
| N_("Eevee"), | N_("Eevee"), | ||||
| &EEVEE_data_size, | &EEVEE_data_size, | ||||
| Show All 20 Lines | |||||