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source/blender/nodes/shader/node_shader_util.h
| Show First 20 Lines • Show All 72 Lines • ▼ Show 20 Lines | |||||
| #include "IMB_imbuf_types.h" | #include "IMB_imbuf_types.h" | ||||
| #include "IMB_imbuf.h" | #include "IMB_imbuf.h" | ||||
| #include "RE_pipeline.h" | #include "RE_pipeline.h" | ||||
| #include "RE_shader_ext.h" | #include "RE_shader_ext.h" | ||||
| #include "GPU_lamp.h" | #include "GPU_lamp.h" | ||||
| #include "GPU_material.h" | #include "GPU_material.h" | ||||
| #include "GPU_uniformbuffer.h" | |||||
| int sh_node_poll_default(struct bNodeType *ntype, struct bNodeTree *ntree); | int sh_node_poll_default(struct bNodeType *ntype, struct bNodeTree *ntree); | ||||
| void sh_node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass, short flag); | void sh_node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass, short flag); | ||||
| /* ********* exec data struct, remains internal *********** */ | /* ********* exec data struct, remains internal *********** */ | ||||
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