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source/blender/blenkernel/BKE_armature.h
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| #endif | #endif | ||||
| struct bArmature *BKE_armature_add(struct Main *bmain, const char *name); | struct bArmature *BKE_armature_add(struct Main *bmain, const char *name); | ||||
| struct bArmature *BKE_armature_from_object(struct Object *ob); | struct bArmature *BKE_armature_from_object(struct Object *ob); | ||||
| int BKE_armature_bonelist_count(struct ListBase *lb); | int BKE_armature_bonelist_count(struct ListBase *lb); | ||||
| void BKE_armature_bonelist_free(struct ListBase *lb); | void BKE_armature_bonelist_free(struct ListBase *lb); | ||||
| void BKE_armature_free(struct bArmature *arm); | void BKE_armature_free(struct bArmature *arm); | ||||
| void BKE_armature_make_local(struct Main *bmain, struct bArmature *arm, const bool lib_local); | void BKE_armature_make_local(struct Main *bmain, struct bArmature *arm, const bool lib_local); | ||||
| void BKE_armature_copy_data(struct Main *bmain, struct bArmature *arm_dst, const struct bArmature *arm_src, const int flag); | |||||
| struct bArmature *BKE_armature_copy(struct Main *bmain, const struct bArmature *arm); | struct bArmature *BKE_armature_copy(struct Main *bmain, const struct bArmature *arm); | ||||
| /* Bounding box. */ | /* Bounding box. */ | ||||
| struct BoundBox *BKE_armature_boundbox_get(struct Object *ob); | struct BoundBox *BKE_armature_boundbox_get(struct Object *ob); | ||||
| bool BKE_pose_minmax(struct Object *ob, float r_min[3], float r_max[3], bool use_hidden, bool use_select); | bool BKE_pose_minmax(struct Object *ob, float r_min[3], float r_max[3], bool use_hidden, bool use_select); | ||||
| int bone_autoside_name(char name[64], int strip_number, short axis, float head, float tail); | int bone_autoside_name(char name[64], int strip_number, short axis, float head, float tail); | ||||
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