Changeset View
Changeset View
Standalone View
Standalone View
source/blender/blenkernel/BKE_sound.h
| Show First 20 Lines • Show All 74 Lines • ▼ Show 20 Lines | |||||
| void BKE_sound_cache(struct bSound *sound); | void BKE_sound_cache(struct bSound *sound); | ||||
| void BKE_sound_delete_cache(struct bSound *sound); | void BKE_sound_delete_cache(struct bSound *sound); | ||||
| void BKE_sound_load(struct Main *main, struct bSound *sound); | void BKE_sound_load(struct Main *main, struct bSound *sound); | ||||
| void BKE_sound_free(struct bSound *sound); | void BKE_sound_free(struct bSound *sound); | ||||
| void BKE_sound_copy_data(struct Main *bmain, struct bSound *sound_dst, const struct bSound *sound_src, const int flag); | |||||
| void BKE_sound_make_local(struct Main *bmain, struct bSound *sound, const bool lib_local); | void BKE_sound_make_local(struct Main *bmain, struct bSound *sound, const bool lib_local); | ||||
| #if defined(__AUD_C_API_H__) || defined(WITH_SYSTEM_AUDASPACE) | #if defined(__AUD_C_API_H__) || defined(WITH_SYSTEM_AUDASPACE) | ||||
| AUD_Device *BKE_sound_mixdown(struct Scene *scene, AUD_DeviceSpecs specs, int start, float volume); | AUD_Device *BKE_sound_mixdown(struct Scene *scene, AUD_DeviceSpecs specs, int start, float volume); | ||||
| #endif | #endif | ||||
| void BKE_sound_create_scene(struct Scene *scene); | void BKE_sound_create_scene(struct Scene *scene); | ||||
| ▲ Show 20 Lines • Show All 62 Lines • Show Last 20 Lines | |||||