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source/blender/nodes/shader/nodes/node_shader_gamma.c
| Show First 20 Lines • Show All 46 Lines • ▼ Show 20 Lines | static void node_shader_exec_gamma(void *UNUSED(data), int UNUSED(thread), bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), bNodeStack **in, bNodeStack **out) | ||||
| nodestack_get_vec(col, SOCK_VECTOR, in[0]); | nodestack_get_vec(col, SOCK_VECTOR, in[0]); | ||||
| nodestack_get_vec(&gamma, SOCK_FLOAT, in[1]); | nodestack_get_vec(&gamma, SOCK_FLOAT, in[1]); | ||||
| out[0]->vec[0] = col[0] > 0.0f ? powf(col[0], gamma) : col[0]; | out[0]->vec[0] = col[0] > 0.0f ? powf(col[0], gamma) : col[0]; | ||||
| out[0]->vec[1] = col[1] > 0.0f ? powf(col[1], gamma) : col[1]; | out[0]->vec[1] = col[1] > 0.0f ? powf(col[1], gamma) : col[1]; | ||||
| out[0]->vec[2] = col[2] > 0.0f ? powf(col[2], gamma) : col[2]; | out[0]->vec[2] = col[2] > 0.0f ? powf(col[2], gamma) : col[2]; | ||||
| } | } | ||||
| static int node_shader_gpu_gamma(GPUMaterial *mat, bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) | static int node_shader_gpu_gamma(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) | ||||
| { | { | ||||
| return GPU_stack_link(mat, "node_gamma", in, out); | return GPU_stack_link(mat, node, "node_gamma", in, out); | ||||
| } | } | ||||
| void register_node_type_sh_gamma(void) | void register_node_type_sh_gamma(void) | ||||
| { | { | ||||
| static bNodeType ntype; | static bNodeType ntype; | ||||
| sh_node_type_base(&ntype, SH_NODE_GAMMA, "Gamma", NODE_CLASS_OP_COLOR, 0); | sh_node_type_base(&ntype, SH_NODE_GAMMA, "Gamma", NODE_CLASS_OP_COLOR, 0); | ||||
| node_type_compatibility(&ntype, NODE_OLD_SHADING | NODE_NEW_SHADING); | node_type_compatibility(&ntype, NODE_OLD_SHADING | NODE_NEW_SHADING); | ||||
| node_type_socket_templates(&ntype, sh_node_gamma_in, sh_node_gamma_out); | node_type_socket_templates(&ntype, sh_node_gamma_in, sh_node_gamma_out); | ||||
| node_type_init(&ntype, NULL); | node_type_init(&ntype, NULL); | ||||
| node_type_storage(&ntype, "", NULL, NULL); | node_type_storage(&ntype, "", NULL, NULL); | ||||
| node_type_exec(&ntype, NULL, NULL, node_shader_exec_gamma); | node_type_exec(&ntype, NULL, NULL, node_shader_exec_gamma); | ||||
| node_type_gpu(&ntype, node_shader_gpu_gamma); | node_type_gpu(&ntype, node_shader_gpu_gamma); | ||||
| nodeRegisterType(&ntype); | nodeRegisterType(&ntype); | ||||
| } | } | ||||