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source/blender/nodes/shader/nodes/node_shader_invert.c
| Show First 20 Lines • Show All 59 Lines • ▼ Show 20 Lines | static void node_shader_exec_invert(void *UNUSED(data), int UNUSED(thread), bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), bNodeStack **in, | ||||
| /* if fac, blend result against original input */ | /* if fac, blend result against original input */ | ||||
| if (fac < 1.0f) | if (fac < 1.0f) | ||||
| interp_v3_v3v3(out[0]->vec, col, icol, fac); | interp_v3_v3v3(out[0]->vec, col, icol, fac); | ||||
| else | else | ||||
| copy_v3_v3(out[0]->vec, icol); | copy_v3_v3(out[0]->vec, icol); | ||||
| } | } | ||||
| static int gpu_shader_invert(GPUMaterial *mat, bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) | static int gpu_shader_invert(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) | ||||
| { | { | ||||
| return GPU_stack_link(mat, "invert", in, out); | return GPU_stack_link(mat, node, "invert", in, out); | ||||
| } | } | ||||
| void register_node_type_sh_invert(void) | void register_node_type_sh_invert(void) | ||||
| { | { | ||||
| static bNodeType ntype; | static bNodeType ntype; | ||||
| sh_node_type_base(&ntype, SH_NODE_INVERT, "Invert", NODE_CLASS_OP_COLOR, 0); | sh_node_type_base(&ntype, SH_NODE_INVERT, "Invert", NODE_CLASS_OP_COLOR, 0); | ||||
| node_type_compatibility(&ntype, NODE_OLD_SHADING | NODE_NEW_SHADING); | node_type_compatibility(&ntype, NODE_OLD_SHADING | NODE_NEW_SHADING); | ||||
| node_type_socket_templates(&ntype, sh_node_invert_in, sh_node_invert_out); | node_type_socket_templates(&ntype, sh_node_invert_in, sh_node_invert_out); | ||||
| node_type_exec(&ntype, NULL, NULL, node_shader_exec_invert); | node_type_exec(&ntype, NULL, NULL, node_shader_exec_invert); | ||||
| node_type_gpu(&ntype, gpu_shader_invert); | node_type_gpu(&ntype, gpu_shader_invert); | ||||
| nodeRegisterType(&ntype); | nodeRegisterType(&ntype); | ||||
| } | } | ||||