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source/blender/nodes/shader/nodes/node_shader_sepcombHSV.c
| Show First 20 Lines • Show All 47 Lines • ▼ Show 20 Lines | |||||
| { | { | ||||
| float col[3]; | float col[3]; | ||||
| nodestack_get_vec(col, SOCK_VECTOR, in[0]); | nodestack_get_vec(col, SOCK_VECTOR, in[0]); | ||||
| rgb_to_hsv(col[0], col[1], col[2], | rgb_to_hsv(col[0], col[1], col[2], | ||||
| &out[0]->vec[0], &out[1]->vec[0], &out[2]->vec[0]); | &out[0]->vec[0], &out[1]->vec[0], &out[2]->vec[0]); | ||||
| } | } | ||||
| static int gpu_shader_sephsv(GPUMaterial *mat, bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) | static int gpu_shader_sephsv(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) | ||||
| { | { | ||||
| return GPU_stack_link(mat, "separate_hsv", in, out); | return GPU_stack_link(mat, node, "separate_hsv", in, out); | ||||
| } | } | ||||
| void register_node_type_sh_sephsv(void) | void register_node_type_sh_sephsv(void) | ||||
| { | { | ||||
| static bNodeType ntype; | static bNodeType ntype; | ||||
| sh_node_type_base(&ntype, SH_NODE_SEPHSV, "Separate HSV", NODE_CLASS_CONVERTOR, 0); | sh_node_type_base(&ntype, SH_NODE_SEPHSV, "Separate HSV", NODE_CLASS_CONVERTOR, 0); | ||||
| node_type_compatibility(&ntype, NODE_OLD_SHADING | NODE_NEW_SHADING); | node_type_compatibility(&ntype, NODE_OLD_SHADING | NODE_NEW_SHADING); | ||||
| Show All 22 Lines | static void node_shader_exec_combhsv(void *UNUSED(data), int UNUSED(thread), bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), bNodeStack **in, bNodeStack **out) | ||||
| float h, s, v; | float h, s, v; | ||||
| nodestack_get_vec(&h, SOCK_FLOAT, in[0]); | nodestack_get_vec(&h, SOCK_FLOAT, in[0]); | ||||
| nodestack_get_vec(&s, SOCK_FLOAT, in[1]); | nodestack_get_vec(&s, SOCK_FLOAT, in[1]); | ||||
| nodestack_get_vec(&v, SOCK_FLOAT, in[2]); | nodestack_get_vec(&v, SOCK_FLOAT, in[2]); | ||||
| hsv_to_rgb(h, s, v, &out[0]->vec[0], &out[0]->vec[1], &out[0]->vec[2]); | hsv_to_rgb(h, s, v, &out[0]->vec[0], &out[0]->vec[1], &out[0]->vec[2]); | ||||
| } | } | ||||
| static int gpu_shader_combhsv(GPUMaterial *mat, bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) | static int gpu_shader_combhsv(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) | ||||
| { | { | ||||
| return GPU_stack_link(mat, "combine_hsv", in, out); | return GPU_stack_link(mat, node, "combine_hsv", in, out); | ||||
| } | } | ||||
| void register_node_type_sh_combhsv(void) | void register_node_type_sh_combhsv(void) | ||||
| { | { | ||||
| static bNodeType ntype; | static bNodeType ntype; | ||||
| sh_node_type_base(&ntype, SH_NODE_COMBHSV, "Combine HSV", NODE_CLASS_CONVERTOR, 0); | sh_node_type_base(&ntype, SH_NODE_COMBHSV, "Combine HSV", NODE_CLASS_CONVERTOR, 0); | ||||
| node_type_compatibility(&ntype, NODE_OLD_SHADING | NODE_NEW_SHADING); | node_type_compatibility(&ntype, NODE_OLD_SHADING | NODE_NEW_SHADING); | ||||
| node_type_socket_templates(&ntype, sh_node_combhsv_in, sh_node_combhsv_out); | node_type_socket_templates(&ntype, sh_node_combhsv_in, sh_node_combhsv_out); | ||||
| node_type_exec(&ntype, NULL, NULL, node_shader_exec_combhsv); | node_type_exec(&ntype, NULL, NULL, node_shader_exec_combhsv); | ||||
| node_type_gpu(&ntype, gpu_shader_combhsv); | node_type_gpu(&ntype, gpu_shader_combhsv); | ||||
| nodeRegisterType(&ntype); | nodeRegisterType(&ntype); | ||||
| } | } | ||||