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source/blender/nodes/shader/nodes/node_shader_tex_voronoi.c
| Show First 20 Lines • Show All 57 Lines • ▼ Show 20 Lines | if (!in[0].link) { | ||||
| GPU_link(mat, "generated_from_orco", in[0].link, &in[0].link); | GPU_link(mat, "generated_from_orco", in[0].link, &in[0].link); | ||||
| } | } | ||||
| node_shader_gpu_tex_mapping(mat, node, in, out); | node_shader_gpu_tex_mapping(mat, node, in, out); | ||||
| NodeTexVoronoi *tex = (NodeTexVoronoi *)node->storage; | NodeTexVoronoi *tex = (NodeTexVoronoi *)node->storage; | ||||
| float coloring = tex->coloring; | float coloring = tex->coloring; | ||||
| return GPU_stack_link(mat, "node_tex_voronoi", in, out, GPU_uniform(&coloring)); | return GPU_stack_link(mat, node, "node_tex_voronoi", in, out, GPU_uniform(&coloring)); | ||||
| } | } | ||||
| /* node type definition */ | /* node type definition */ | ||||
| void register_node_type_sh_tex_voronoi(void) | void register_node_type_sh_tex_voronoi(void) | ||||
| { | { | ||||
| static bNodeType ntype; | static bNodeType ntype; | ||||
| sh_node_type_base(&ntype, SH_NODE_TEX_VORONOI, "Voronoi Texture", NODE_CLASS_TEXTURE, 0); | sh_node_type_base(&ntype, SH_NODE_TEX_VORONOI, "Voronoi Texture", NODE_CLASS_TEXTURE, 0); | ||||
| node_type_compatibility(&ntype, NODE_NEW_SHADING); | node_type_compatibility(&ntype, NODE_NEW_SHADING); | ||||
| node_type_socket_templates(&ntype, sh_node_tex_voronoi_in, sh_node_tex_voronoi_out); | node_type_socket_templates(&ntype, sh_node_tex_voronoi_in, sh_node_tex_voronoi_out); | ||||
| node_type_init(&ntype, node_shader_init_tex_voronoi); | node_type_init(&ntype, node_shader_init_tex_voronoi); | ||||
| node_type_storage(&ntype, "NodeTexVoronoi", node_free_standard_storage, node_copy_standard_storage); | node_type_storage(&ntype, "NodeTexVoronoi", node_free_standard_storage, node_copy_standard_storage); | ||||
| node_type_gpu(&ntype, node_shader_gpu_tex_voronoi); | node_type_gpu(&ntype, node_shader_gpu_tex_voronoi); | ||||
| nodeRegisterType(&ntype); | nodeRegisterType(&ntype); | ||||
| } | } | ||||