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source/blender/nodes/shader/nodes/node_shader_tex_wave.c
| Show First 20 Lines • Show All 61 Lines • ▼ Show 20 Lines | static int node_shader_gpu_tex_wave(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) | ||||
| } | } | ||||
| node_shader_gpu_tex_mapping(mat, node, in, out); | node_shader_gpu_tex_mapping(mat, node, in, out); | ||||
| NodeTexWave *tex = (NodeTexWave *)node->storage; | NodeTexWave *tex = (NodeTexWave *)node->storage; | ||||
| float wave_type = tex->wave_type; | float wave_type = tex->wave_type; | ||||
| float wave_profile = tex->wave_profile; | float wave_profile = tex->wave_profile; | ||||
| return GPU_stack_link(mat, "node_tex_wave", in, out, GPU_uniform(&wave_type), GPU_uniform(&wave_profile)); | return GPU_stack_link(mat, node, "node_tex_wave", in, out, GPU_uniform(&wave_type), GPU_uniform(&wave_profile)); | ||||
| } | } | ||||
| /* node type definition */ | /* node type definition */ | ||||
| void register_node_type_sh_tex_wave(void) | void register_node_type_sh_tex_wave(void) | ||||
| { | { | ||||
| static bNodeType ntype; | static bNodeType ntype; | ||||
| sh_node_type_base(&ntype, SH_NODE_TEX_WAVE, "Wave Texture", NODE_CLASS_TEXTURE, 0); | sh_node_type_base(&ntype, SH_NODE_TEX_WAVE, "Wave Texture", NODE_CLASS_TEXTURE, 0); | ||||
| Show All 9 Lines | |||||