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extern/audaspace/include/sequence/AnimateableProperty.h
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| /******************************************************************************* | |||||
| * Copyright 2009-2016 Jörg Müller | |||||
| * | |||||
| * Licensed under the Apache License, Version 2.0 (the "License"); | |||||
| * you may not use this file except in compliance with the License. | |||||
| * You may obtain a copy of the License at | |||||
| * | |||||
| * http://www.apache.org/licenses/LICENSE-2.0 | |||||
| * | |||||
| * Unless required by applicable law or agreed to in writing, software | |||||
| * distributed under the License is distributed on an "AS IS" BASIS, | |||||
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |||||
| * See the License for the specific language governing permissions and | |||||
| * limitations under the License. | |||||
| ******************************************************************************/ | |||||
| #pragma once | |||||
| /** | |||||
| * @file AnimateableProperty.h | |||||
| * @ingroup sequence | |||||
| * Defines the AnimateableProperty class as well as existing property types. | |||||
| */ | |||||
| #include "util/Buffer.h" | |||||
| #include "util/ILockable.h" | |||||
| #include <mutex> | |||||
| #include <list> | |||||
| AUD_NAMESPACE_BEGIN | |||||
| /// Possible animatable properties for Sequencer Factories and Entries. | |||||
| enum AnimateablePropertyType | |||||
| { | |||||
| AP_VOLUME, | |||||
| AP_PANNING, | |||||
| AP_PITCH, | |||||
| AP_LOCATION, | |||||
| AP_ORIENTATION | |||||
| }; | |||||
| /** | |||||
| * This class saves animation data for float properties. | |||||
| */ | |||||
| class AUD_API AnimateableProperty : private Buffer | |||||
| { | |||||
| private: | |||||
| struct Unknown { | |||||
| int start; | |||||
| int end; | |||||
| Unknown(int start, int end) : | |||||
| start(start), end(end) {} | |||||
| }; | |||||
| /// The count of floats for a single property. | |||||
| const int m_count; | |||||
| /// Whether the property is animated or not. | |||||
| bool m_isAnimated; | |||||
| /// The mutex for locking. | |||||
| std::recursive_mutex m_mutex; | |||||
| /// The list of unknown buffer areas. | |||||
| std::list<Unknown> m_unknown; | |||||
| // delete copy constructor and operator= | |||||
| AnimateableProperty(const AnimateableProperty&) = delete; | |||||
| AnimateableProperty& operator=(const AnimateableProperty&) = delete; | |||||
| void AUD_LOCAL updateUnknownCache(int start, int end); | |||||
| public: | |||||
| /** | |||||
| * Creates a new animateable property. | |||||
| * \param count The count of floats for a single property. | |||||
| */ | |||||
| AnimateableProperty(int count = 1); | |||||
| /** | |||||
| * Creates a new animateable property. | |||||
| * \param count The count of floats for a single property. | |||||
| * \param value The value that the property should get initialized with. | |||||
| * All count floats will be initialized to the same value. | |||||
| */ | |||||
| AnimateableProperty(int count, float value); | |||||
| /** | |||||
| * Destroys the animateable property. | |||||
| */ | |||||
| ~AnimateableProperty(); | |||||
| /** | |||||
| * Returns the count of floats for a single property. | |||||
| * \return The count of floats stored per frame. | |||||
| */ | |||||
| int getCount() const; | |||||
| /** | |||||
| * Writes the properties value and marks it non-animated. | |||||
| * \param data The new value. | |||||
| */ | |||||
| void write(const float* data); | |||||
| /** | |||||
| * Writes the properties value and marks it animated. | |||||
| * \param data The new value. | |||||
| * \param position The position in the animation in frames. | |||||
| * \param count The count of frames to write. | |||||
| */ | |||||
| void write(const float* data, int position, int count); | |||||
| /** | |||||
| * Reads the properties value. | |||||
| * \param position The position in the animation in frames. | |||||
| * \param[out] out Where to write the value to. | |||||
| */ | |||||
| void read(float position, float* out); | |||||
| /** | |||||
| * Returns whether the property is animated. | |||||
| * \return Whether the property is animated. | |||||
| */ | |||||
| bool isAnimated() const; | |||||
| }; | |||||
| AUD_NAMESPACE_END | |||||