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extern/audaspace/bindings/C/AUD_DynamicMusic.cpp
- This file was added.
| /******************************************************************************* | |||||
| * Copyright 2015-2016 Juan Francisco Crespo Galán | |||||
| * | |||||
| * Licensed under the Apache License, Version 2.0 (the "License"); | |||||
| * you may not use this file except in compliance with the License. | |||||
| * You may obtain a copy of the License at | |||||
| * | |||||
| * http://www.apache.org/licenses/LICENSE-2.0 | |||||
| * | |||||
| * Unless required by applicable law or agreed to in writing, software | |||||
| * distributed under the License is distributed on an "AS IS" BASIS, | |||||
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |||||
| * See the License for the specific language governing permissions and | |||||
| * limitations under the License. | |||||
| ******************************************************************************/ | |||||
| #include "Exception.h" | |||||
| #include <cassert> | |||||
| using namespace aud; | |||||
| #define AUD_CAPI_IMPLEMENTATION | |||||
| #include "AUD_DynamicMusic.h" | |||||
| AUD_API AUD_DynamicMusic* AUD_DynamicMusic_create(AUD_Device* device) | |||||
| { | |||||
| assert(device); | |||||
| try | |||||
| { | |||||
| return new AUD_DynamicMusic(new DynamicMusic(*device)); | |||||
| } | |||||
| catch(Exception&) | |||||
| { | |||||
| return nullptr; | |||||
| } | |||||
| } | |||||
| AUD_API void AUD_DynamicMusic_free(AUD_DynamicMusic* player) | |||||
| { | |||||
| assert(player); | |||||
| delete player; | |||||
| } | |||||
| AUD_API int AUD_DynamicMusic_addScene(AUD_DynamicMusic* player, AUD_Sound* scene) | |||||
| { | |||||
| assert(player); | |||||
| assert(scene); | |||||
| return (*player)->addScene(*scene); | |||||
| } | |||||
| AUD_API int AUD_DynamicMusic_setSecene(AUD_DynamicMusic* player, int scene) | |||||
| { | |||||
| assert(player); | |||||
| return (*player)->changeScene(scene); | |||||
| } | |||||
| AUD_API int AUD_DynamicMusic_getScene(AUD_DynamicMusic* player) | |||||
| { | |||||
| assert(player); | |||||
| return (*player)->getScene(); | |||||
| } | |||||
| AUD_API int AUD_DynamicMusic_addTransition(AUD_DynamicMusic* player, int ini, int end, AUD_Sound* transition) | |||||
| { | |||||
| assert(player); | |||||
| assert(transition); | |||||
| return (*player)->addTransition(ini, end, *transition); | |||||
| } | |||||
| AUD_API void AUD_DynamicMusic_setFadeTime(AUD_DynamicMusic* player, float seconds) | |||||
| { | |||||
| assert(player); | |||||
| (*player)->setFadeTime(seconds); | |||||
| } | |||||
| AUD_API float AUD_DynamicMusic_getFadeTime(AUD_DynamicMusic* player) | |||||
| { | |||||
| assert(player); | |||||
| return (*player)->getFadeTime(); | |||||
| } | |||||
| AUD_API int AUD_DynamicMusic_resume(AUD_DynamicMusic* player) | |||||
| { | |||||
| assert(player); | |||||
| return (*player)->resume(); | |||||
| } | |||||
| AUD_API int AUD_DynamicMusic_pause(AUD_DynamicMusic* player) | |||||
| { | |||||
| assert(player); | |||||
| return (*player)->pause(); | |||||
| } | |||||
| AUD_API int AUD_DynamicMusic_seek(AUD_DynamicMusic* player, float position) | |||||
| { | |||||
| assert(player); | |||||
| return (*player)->seek(position); | |||||
| } | |||||
| AUD_API float AUD_DynamicMusic_getPosition(AUD_DynamicMusic* player) | |||||
| { | |||||
| assert(player); | |||||
| return (*player)->getPosition(); | |||||
| } | |||||
| AUD_API float AUD_DynamicMusic_getVolume(AUD_DynamicMusic* player) | |||||
| { | |||||
| assert(player); | |||||
| return (*player)->getVolume(); | |||||
| } | |||||
| AUD_API int AUD_DynamicMusic_setVolume(AUD_DynamicMusic* player, float volume) | |||||
| { | |||||
| assert(player); | |||||
| return (*player)->setVolume(volume); | |||||
| } | |||||
| AUD_API AUD_Status AUD_DynamicMusic_getStatus(AUD_DynamicMusic* player) | |||||
| { | |||||
| assert(player); | |||||
| return static_cast<AUD_Status>((*player)->getStatus()); | |||||
| } | |||||
| AUD_API int AUD_DynamicMusic_stop(AUD_DynamicMusic* player) | |||||
| { | |||||
| assert(player); | |||||
| return (*player)->stop(); | |||||
| } | |||||
| No newline at end of file | |||||