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extern/audaspace/include/devices/I3DDevice.h
- This file was added.
| /******************************************************************************* | |||||
| * Copyright 2009-2016 Jörg Müller | |||||
| * | |||||
| * Licensed under the Apache License, Version 2.0 (the "License"); | |||||
| * you may not use this file except in compliance with the License. | |||||
| * You may obtain a copy of the License at | |||||
| * | |||||
| * http://www.apache.org/licenses/LICENSE-2.0 | |||||
| * | |||||
| * Unless required by applicable law or agreed to in writing, software | |||||
| * distributed under the License is distributed on an "AS IS" BASIS, | |||||
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |||||
| * See the License for the specific language governing permissions and | |||||
| * limitations under the License. | |||||
| ******************************************************************************/ | |||||
| #pragma once | |||||
| /** | |||||
| * @file I3DDevice.h | |||||
| * @ingroup devices | |||||
| * Defines the I3DDevice interface as well as the different distance models. | |||||
| */ | |||||
| #include "util/Math3D.h" | |||||
| AUD_NAMESPACE_BEGIN | |||||
| /** | |||||
| * Possible distance models for the 3D device. | |||||
| * | |||||
| * The distance models supported are the same as documented in the [OpenAL Specification](http://openal.org/). | |||||
| */ | |||||
| enum DistanceModel | |||||
| { | |||||
| DISTANCE_MODEL_INVALID = 0, | |||||
| DISTANCE_MODEL_INVERSE, | |||||
| DISTANCE_MODEL_INVERSE_CLAMPED, | |||||
| DISTANCE_MODEL_LINEAR, | |||||
| DISTANCE_MODEL_LINEAR_CLAMPED, | |||||
| DISTANCE_MODEL_EXPONENT, | |||||
| DISTANCE_MODEL_EXPONENT_CLAMPED | |||||
| }; | |||||
| /** | |||||
| * @interface I3DDevice | |||||
| * The I3DDevice interface represents an output device for 3D sound. | |||||
| * | |||||
| * The interface has been modelled after the OpenAL 1.1 API, | |||||
| * see the [OpenAL Specification](http://openal.org/) for lots of details. | |||||
| */ | |||||
| class AUD_API I3DDevice | |||||
| { | |||||
| public: | |||||
| /** | |||||
| * Retrieves the listener location. | |||||
| * \return The listener location. | |||||
| */ | |||||
| virtual Vector3 getListenerLocation() const=0; | |||||
| /** | |||||
| * Sets the listener location. | |||||
| * \param location The new location. | |||||
| * \note The location is not updated with the velocity and | |||||
| * remains constant until the next call of this method. | |||||
| */ | |||||
| virtual void setListenerLocation(const Vector3& location)=0; | |||||
| /** | |||||
| * Retrieves the listener velocity. | |||||
| * \return The listener velocity. | |||||
| */ | |||||
| virtual Vector3 getListenerVelocity() const=0; | |||||
| /** | |||||
| * Sets the listener velocity. | |||||
| * \param velocity The new velocity. | |||||
| * \note This velocity does not change the position of the listener | |||||
| * over time, it is simply used for the calculation of the doppler effect. | |||||
| */ | |||||
| virtual void setListenerVelocity(const Vector3& velocity)=0; | |||||
| /** | |||||
| * Retrieves the listener orientation. | |||||
| * \return The listener orientation as quaternion. | |||||
| */ | |||||
| virtual Quaternion getListenerOrientation() const=0; | |||||
| /** | |||||
| * Sets the listener orientation. | |||||
| * \param orientation The new orientation as quaternion. | |||||
| * \note The coordinate system used is right handed and the listener | |||||
| * by default is oriented looking in the negative z direction with the | |||||
| * positive y axis as up direction. | |||||
| */ | |||||
| virtual void setListenerOrientation(const Quaternion& orientation)=0; | |||||
| /** | |||||
| * Retrieves the speed of sound. | |||||
| * This value is needed for doppler effect calculation. | |||||
| * \return The speed of sound. | |||||
| */ | |||||
| virtual float getSpeedOfSound() const=0; | |||||
| /** | |||||
| * Sets the speed of sound. | |||||
| * This value is needed for doppler effect calculation. | |||||
| * \param speed The new speed of sound. | |||||
| */ | |||||
| virtual void setSpeedOfSound(float speed)=0; | |||||
| /** | |||||
| * Retrieves the doppler factor. | |||||
| * This value is a scaling factor for the velocity vectors of sources and | |||||
| * listener which is used while calculating the doppler effect. | |||||
| * \return The doppler factor. | |||||
| */ | |||||
| virtual float getDopplerFactor() const=0; | |||||
| /** | |||||
| * Sets the doppler factor. | |||||
| * This value is a scaling factor for the velocity vectors of sources and | |||||
| * listener which is used while calculating the doppler effect. | |||||
| * \param factor The new doppler factor. | |||||
| */ | |||||
| virtual void setDopplerFactor(float factor)=0; | |||||
| /** | |||||
| * Retrieves the distance model. | |||||
| * \return The distance model. | |||||
| */ | |||||
| virtual DistanceModel getDistanceModel() const=0; | |||||
| /** | |||||
| * Sets the distance model. | |||||
| * \param model distance model. | |||||
| */ | |||||
| virtual void setDistanceModel(DistanceModel model)=0; | |||||
| }; | |||||
| AUD_NAMESPACE_END | |||||