Changeset View
Changeset View
Standalone View
Standalone View
extern/audaspace/src/sequence/AnimateableProperty.cpp
- This file was added.
| /******************************************************************************* | |||||
| * Copyright 2009-2016 Jörg Müller | |||||
| * | |||||
| * Licensed under the Apache License, Version 2.0 (the "License"); | |||||
| * you may not use this file except in compliance with the License. | |||||
| * You may obtain a copy of the License at | |||||
| * | |||||
| * http://www.apache.org/licenses/LICENSE-2.0 | |||||
| * | |||||
| * Unless required by applicable law or agreed to in writing, software | |||||
| * distributed under the License is distributed on an "AS IS" BASIS, | |||||
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |||||
| * See the License for the specific language governing permissions and | |||||
| * limitations under the License. | |||||
| ******************************************************************************/ | |||||
| #include "sequence/AnimateableProperty.h" | |||||
| #include <cstring> | |||||
| #include <cmath> | |||||
| #include <mutex> | |||||
| AUD_NAMESPACE_BEGIN | |||||
| AnimateableProperty::AnimateableProperty(int count) : | |||||
| Buffer(count * sizeof(float)), m_count(count), m_isAnimated(false) | |||||
| { | |||||
| std::memset(getBuffer(), 0, count * sizeof(float)); | |||||
| } | |||||
| AnimateableProperty::AnimateableProperty(int count, float value) : | |||||
| Buffer(count * sizeof(float)), m_count(count), m_isAnimated(false) | |||||
| { | |||||
| sample_t* buf = getBuffer(); | |||||
| for(int i = 0; i < count; i++) | |||||
| buf[i] = value; | |||||
| } | |||||
| void AnimateableProperty::updateUnknownCache(int start, int end) | |||||
| { | |||||
| float* buf = getBuffer(); | |||||
| // we could do a better interpolation than zero order, but that doesn't work with Blender's animation system | |||||
| // as frames are only written when changing, so to support jumps, we need zero order interpolation here. | |||||
| for(int i = start; i <= end; i++) | |||||
| std::memcpy(buf + i * m_count, buf + (start - 1) * m_count, m_count * sizeof(float)); | |||||
| } | |||||
| AnimateableProperty::~AnimateableProperty() | |||||
| { | |||||
| } | |||||
| int AnimateableProperty::getCount() const | |||||
| { | |||||
| return m_count; | |||||
| } | |||||
| void AnimateableProperty::write(const float* data) | |||||
| { | |||||
| std::lock_guard<std::recursive_mutex> lock(m_mutex); | |||||
| m_isAnimated = false; | |||||
| m_unknown.clear(); | |||||
| std::memcpy(getBuffer(), data, m_count * sizeof(float)); | |||||
| } | |||||
| void AnimateableProperty::write(const float* data, int position, int count) | |||||
| { | |||||
| std::lock_guard<std::recursive_mutex> lock(m_mutex); | |||||
| int pos = getSize() / (sizeof(float) * m_count); | |||||
| if(!m_isAnimated) | |||||
| pos = 0; | |||||
| m_isAnimated = true; | |||||
| assureSize((count + position) * m_count * sizeof(float), true); | |||||
| float* buf = getBuffer(); | |||||
| std::memcpy(buf + position * m_count, data, count * m_count * sizeof(float)); | |||||
| // have to fill up space between? | |||||
| if(pos < position) | |||||
| { | |||||
| m_unknown.push_back(Unknown(pos, position - 1)); | |||||
| // if the buffer was not animated before, we copy the previous static value | |||||
| if(pos == 0) | |||||
| pos = 1; | |||||
| updateUnknownCache(pos, position - 1); | |||||
| } | |||||
| // otherwise it's not at the end, let's check if some unknown part got filled | |||||
| else | |||||
| { | |||||
| bool erased = false; | |||||
| for(auto it = m_unknown.begin(); it != m_unknown.end(); erased ? it : it++) | |||||
| { | |||||
| erased = false; | |||||
| // unknown area before position | |||||
| if(it->end < position) | |||||
| continue; | |||||
| // we're after the new area, let's stop | |||||
| if(it->start >= position + count) | |||||
| break; | |||||
| // we have an intersection, now 4 cases: | |||||
| // the start is included | |||||
| if(position <= it->start) | |||||
| { | |||||
| // the end is included | |||||
| if(position + count > it->end) | |||||
| { | |||||
| // simply delete | |||||
| it = m_unknown.erase(it); | |||||
| erased = true; | |||||
| } | |||||
| // the end is excluded, a second part remains | |||||
| else | |||||
| { | |||||
| // update second part | |||||
| it->start = position + count; | |||||
| updateUnknownCache(it->start, it->end); | |||||
| break; | |||||
| } | |||||
| } | |||||
| // start is excluded, a first part remains | |||||
| else | |||||
| { | |||||
| // the end is included | |||||
| if(position + count > it->end) | |||||
| { | |||||
| // update first part | |||||
| it->end = position - 1; | |||||
| } | |||||
| // the end is excluded, a second part remains | |||||
| else | |||||
| { | |||||
| // add another item and update both parts | |||||
| m_unknown.insert(it, Unknown(it->start, position - 1)); | |||||
| it->start = position + count; | |||||
| updateUnknownCache(it->start, it->end); | |||||
| } | |||||
| } | |||||
| } | |||||
| } | |||||
| } | |||||
| void AnimateableProperty::read(float position, float* out) | |||||
| { | |||||
| std::lock_guard<std::recursive_mutex> lock(m_mutex); | |||||
| if(!m_isAnimated) | |||||
| { | |||||
| std::memcpy(out, getBuffer(), m_count * sizeof(float)); | |||||
| return; | |||||
| } | |||||
| int last = getSize() / (sizeof(float) * m_count) - 1; | |||||
| float t = position - std::floor(position); | |||||
| if(position >= last) | |||||
| { | |||||
| position = last; | |||||
| t = 0; | |||||
| } | |||||
| if(t == 0) | |||||
| { | |||||
| std::memcpy(out, getBuffer() + int(std::floor(position)) * m_count, m_count * sizeof(float)); | |||||
| } | |||||
| else | |||||
| { | |||||
| int pos = int(std::floor(position)) * m_count; | |||||
| float t2 = t * t; | |||||
| float t3 = t2 * t; | |||||
| float m0, m1; | |||||
| float* p0; | |||||
| float* p1 = getBuffer() + pos; | |||||
| float* p2; | |||||
| float* p3; | |||||
| last *= m_count; | |||||
| if(pos == 0) | |||||
| p0 = p1; | |||||
| else | |||||
| p0 = p1 - m_count; | |||||
| p2 = p1 + m_count; | |||||
| if(pos + m_count == last) | |||||
| p3 = p2; | |||||
| else | |||||
| p3 = p2 + m_count; | |||||
| for(int i = 0; i < m_count; i++) | |||||
| { | |||||
| m0 = (p2[i] - p0[i]) / 2.0f; | |||||
| m1 = (p3[i] - p1[i]) / 2.0f; | |||||
| out[i] = (2 * t3 - 3 * t2 + 1) * p0[i] + (-2 * t3 + 3 * t2) * p1[i] + | |||||
| (t3 - 2 * t2 + t) * m0 + (t3 - t2) * m1; | |||||
| } | |||||
| } | |||||
| } | |||||
| bool AnimateableProperty::isAnimated() const | |||||
| { | |||||
| return m_isAnimated; | |||||
| } | |||||
| AUD_NAMESPACE_END | |||||