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extern/audaspace/include/fx/ADSR.h
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| /******************************************************************************* | |||||
| * Copyright 2009-2016 Jörg Müller | |||||
| * | |||||
| * Licensed under the Apache License, Version 2.0 (the "License"); | |||||
| * you may not use this file except in compliance with the License. | |||||
| * You may obtain a copy of the License at | |||||
| * | |||||
| * http://www.apache.org/licenses/LICENSE-2.0 | |||||
| * | |||||
| * Unless required by applicable law or agreed to in writing, software | |||||
| * distributed under the License is distributed on an "AS IS" BASIS, | |||||
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |||||
| * See the License for the specific language governing permissions and | |||||
| * limitations under the License. | |||||
| ******************************************************************************/ | |||||
| #pragma once | |||||
| /** | |||||
| * @file ADSR.h | |||||
| * @ingroup fx | |||||
| * The ADSR class. | |||||
| */ | |||||
| #include "fx/Effect.h" | |||||
| AUD_NAMESPACE_BEGIN | |||||
| /** | |||||
| * The ADSR effect implements the Attack-Delay-Sustain-Release behaviour of a sound. | |||||
| */ | |||||
| class AUD_API ADSR : public Effect | |||||
| { | |||||
| private: | |||||
| /** | |||||
| * Attack time. | |||||
| */ | |||||
| float m_attack; | |||||
| /** | |||||
| * Decay time. | |||||
| */ | |||||
| float m_decay; | |||||
| /** | |||||
| * Sustain level. | |||||
| */ | |||||
| float m_sustain; | |||||
| /** | |||||
| * Release time. | |||||
| */ | |||||
| float m_release; | |||||
| // delete copy constructor and operator= | |||||
| ADSR(const ADSR&) = delete; | |||||
| ADSR& operator=(const ADSR&) = delete; | |||||
| public: | |||||
| /** | |||||
| * Creates a new ADSR object. | |||||
| * @param sound The sound to apply this effect to. | |||||
| * @param attack The attack time in seconds. | |||||
| * @param decay The decay time in seconds. | |||||
| * @param sustain The sustain level as linear volume. | |||||
| * @param release The release time in seconds. | |||||
| */ | |||||
| ADSR(std::shared_ptr<ISound> sound, float attack, float decay, float sustain, float release); | |||||
| /** | |||||
| * Returns the attack time. | |||||
| * @return The attack time in seconds. | |||||
| */ | |||||
| float getAttack() const; | |||||
| /** | |||||
| * Sets the attack time. | |||||
| * @param attack The attack time in seconds. | |||||
| */ | |||||
| void setAttack(float attack); | |||||
| /** | |||||
| * Returns the decay time. | |||||
| * @return The decay time in seconds. | |||||
| */ | |||||
| float getDecay() const; | |||||
| /** | |||||
| * Sets the decay time. | |||||
| * @param decay The decay time in seconds. | |||||
| */ | |||||
| void setDecay(float decay); | |||||
| /** | |||||
| * Returns the sustain level. | |||||
| * @return The sustain level in linear volume. | |||||
| */ | |||||
| float getSustain() const; | |||||
| /** | |||||
| * Sets the sustain level. | |||||
| * @param sustain The sustain level in linear volume. | |||||
| */ | |||||
| void setSustain(float sustain); | |||||
| /** | |||||
| * Returns the release time. | |||||
| * @return The release time in seconds. | |||||
| */ | |||||
| float getRelease() const; | |||||
| /** | |||||
| * Sets the release time. | |||||
| * @param release The release time in seconds. | |||||
| */ | |||||
| void setRelease(float release); | |||||
| virtual std::shared_ptr<IReader> createReader(); | |||||
| }; | |||||
| AUD_NAMESPACE_END | |||||