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extern/audaspace/include/fx/Fader.h
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| /******************************************************************************* | |||||
| * Copyright 2009-2016 Jörg Müller | |||||
| * | |||||
| * Licensed under the Apache License, Version 2.0 (the "License"); | |||||
| * you may not use this file except in compliance with the License. | |||||
| * You may obtain a copy of the License at | |||||
| * | |||||
| * http://www.apache.org/licenses/LICENSE-2.0 | |||||
| * | |||||
| * Unless required by applicable law or agreed to in writing, software | |||||
| * distributed under the License is distributed on an "AS IS" BASIS, | |||||
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |||||
| * See the License for the specific language governing permissions and | |||||
| * limitations under the License. | |||||
| ******************************************************************************/ | |||||
| #pragma once | |||||
| /** | |||||
| * @file Fader.h | |||||
| * @ingroup fx | |||||
| * The Fader class. | |||||
| */ | |||||
| #include "fx/Effect.h" | |||||
| #include "fx/FaderReader.h" | |||||
| AUD_NAMESPACE_BEGIN | |||||
| /** | |||||
| * This sound fades another sound. | |||||
| * If the fading type is FADE_IN, everything before the fading start will be | |||||
| * silenced, for FADE_OUT that's true for everything after fading ends. | |||||
| */ | |||||
| class AUD_API Fader : public Effect | |||||
| { | |||||
| private: | |||||
| /** | |||||
| * The fading type. | |||||
| */ | |||||
| const FadeType m_type; | |||||
| /** | |||||
| * The fading start. | |||||
| */ | |||||
| const float m_start; | |||||
| /** | |||||
| * The fading length. | |||||
| */ | |||||
| const float m_length; | |||||
| // delete copy constructor and operator= | |||||
| Fader(const Fader&) = delete; | |||||
| Fader& operator=(const Fader&) = delete; | |||||
| public: | |||||
| /** | |||||
| * Creates a new fader sound. | |||||
| * \param sound The input sound. | |||||
| * \param type The fading type. | |||||
| * \param start The time where fading should start in seconds. | |||||
| * \param length How long fading should last in seconds. | |||||
| */ | |||||
| Fader(std::shared_ptr<ISound> sound, | |||||
| FadeType type = FADE_IN, | |||||
| float start = 0.0f, float length = 1.0f); | |||||
| /** | |||||
| * Returns the fading type. | |||||
| */ | |||||
| FadeType getType() const; | |||||
| /** | |||||
| * Returns the fading start. | |||||
| */ | |||||
| float getStart() const; | |||||
| /** | |||||
| * Returns the fading length. | |||||
| */ | |||||
| float getLength() const; | |||||
| virtual std::shared_ptr<IReader> createReader(); | |||||
| }; | |||||
| AUD_NAMESPACE_END | |||||