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extern/audaspace/include/fx/SoundList.h
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| /******************************************************************************* | |||||
| * Copyright 2015-2016 Juan Francisco Crespo Galán | |||||
| * | |||||
| * Licensed under the Apache License, Version 2.0 (the "License"); | |||||
| * you may not use this file except in compliance with the License. | |||||
| * You may obtain a copy of the License at | |||||
| * | |||||
| * http://www.apache.org/licenses/LICENSE-2.0 | |||||
| * | |||||
| * Unless required by applicable law or agreed to in writing, software | |||||
| * distributed under the License is distributed on an "AS IS" BASIS, | |||||
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |||||
| * See the License for the specific language governing permissions and | |||||
| * limitations under the License. | |||||
| ******************************************************************************/ | |||||
| #pragma once | |||||
| /** | |||||
| * @file SoundList.h | |||||
| * @ingroup fx | |||||
| * The SoundList class. | |||||
| */ | |||||
| #include "ISound.h" | |||||
| #include <vector> | |||||
| #include <memory> | |||||
| #include <mutex> | |||||
| AUD_NAMESPACE_BEGIN | |||||
| /** | |||||
| * This class allows to have a list of sound that will play sequentially or randomly with each playback. | |||||
| */ | |||||
| class AUD_API SoundList : public ISound | |||||
| { | |||||
| private: | |||||
| /** | |||||
| * The list of sounds that will play. | |||||
| */ | |||||
| std::vector<std::shared_ptr<ISound>> m_list; | |||||
| /** | |||||
| * Flag for random playback | |||||
| */ | |||||
| bool m_random = false; | |||||
| /** | |||||
| * Current sound index. -1 if no reader has been created. | |||||
| */ | |||||
| int m_index = -1; | |||||
| /** | |||||
| * Mutex to prevent multithreading crashes. | |||||
| */ | |||||
| std::recursive_mutex m_mutex; | |||||
| // delete copy constructor and operator= | |||||
| SoundList(const SoundList&) = delete; | |||||
| SoundList& operator=(const SoundList&) = delete; | |||||
| public: | |||||
| /** | |||||
| * Creates a new, empty sound list. | |||||
| * Sounds must be added to the list using the addSound() method. | |||||
| * \param random False if the sounds int he list must be played sequentially. True if random. | |||||
| */ | |||||
| SoundList(bool random = false); | |||||
| /** | |||||
| * Creates a new sound list and initializes it. | |||||
| * \param list A vector with sounds to initialize the list. | |||||
| * \param random False if the sounds int he list must be played sequentially. True if random. | |||||
| */ | |||||
| SoundList(std::vector<std::shared_ptr<ISound>>& list, bool random = false); | |||||
| virtual std::shared_ptr<IReader> createReader(); | |||||
| /** | |||||
| * Adds a sound to the list. | |||||
| * The added sounds can be played sequentially or randomly dependig | |||||
| * on the m_random flag | |||||
| * \param sound A shared_ptr to the sound. | |||||
| */ | |||||
| void addSound(std::shared_ptr<ISound> sound); | |||||
| /** | |||||
| * Sets the playback mode of the sound list. | |||||
| * There are two posible modes, random and sequential. | |||||
| * \param random True to activate the random mode, false to activate sequential mode. | |||||
| */ | |||||
| void setRandomMode(bool random); | |||||
| /** | |||||
| * Returns the playback mode of the sound list. | |||||
| * The two posible modes are random and sequential. | |||||
| * \return True if the random mode is activated, false otherwise. | |||||
| */ | |||||
| bool getRandomMode(); | |||||
| /** | |||||
| * Returns the amount of sounds in the list. | |||||
| * \return The amount of sounds in the list. | |||||
| */ | |||||
| int getSize(); | |||||
| }; | |||||
| AUD_NAMESPACE_END | |||||