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source/blender/editors/space_node/node_intern.h
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| /* space_node.c */ | /* space_node.c */ | ||||
| ARegion *node_has_buttons_region(ScrArea *sa); | ARegion *node_has_buttons_region(ScrArea *sa); | ||||
| ARegion *node_has_tools_region(ScrArea *sa); | ARegion *node_has_tools_region(ScrArea *sa); | ||||
| void snode_group_offset(struct SpaceNode *snode, float *x, float *y); /* transform between View2Ds in the tree path */ | void snode_group_offset(struct SpaceNode *snode, float *x, float *y); /* transform between View2Ds in the tree path */ | ||||
| /* node_draw.c */ | /* node_draw.c */ | ||||
| int node_get_colorid(struct bNode *node); | int node_get_colorid(struct bNode *node); | ||||
| void node_socket_circle_draw(const struct bContext *C, struct bNodeTree *ntree, struct bNode *node, | void node_socket_draw(const struct bContext *C, struct bNodeTree *ntree, struct bNode *node, | ||||
| struct bNodeSocket *sock, float size, int highlight); | struct bNodeSocket *sock, float size, int highlight); | ||||
| int node_get_resize_cursor(int directions); | int node_get_resize_cursor(int directions); | ||||
| void node_draw_shadow(struct SpaceNode *snode, struct bNode *node, float radius, float alpha); | void node_draw_shadow(struct SpaceNode *snode, struct bNode *node, float radius, float alpha); | ||||
| void node_draw_default(const struct bContext *C, struct ARegion *ar, struct SpaceNode *snode, | void node_draw_default(const struct bContext *C, struct ARegion *ar, struct SpaceNode *snode, | ||||
| struct bNodeTree *ntree, struct bNode *node, bNodeInstanceKey key); | struct bNodeTree *ntree, struct bNode *node, bNodeInstanceKey key); | ||||
| void node_update_default(const struct bContext *C, struct bNodeTree *ntree, struct bNode *node); | void node_update_default(const struct bContext *C, struct bNodeTree *ntree, struct bNode *node); | ||||
| int node_select_area_default(struct bNode *node, int x, int y); | int node_select_area_default(struct bNode *node, int x, int y); | ||||
| int node_tweak_area_default(struct bNode *node, int x, int y); | int node_tweak_area_default(struct bNode *node, int x, int y); | ||||
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