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source/blenderplayer/bad_level_call_stubs/stubs.c
| Show First 20 Lines • Show All 265 Lines • ▼ Show 20 Lines | |||||
| struct Material *RE_sample_material_init(struct Material *orig_mat, struct Scene *scene) RET_NULL | struct Material *RE_sample_material_init(struct Material *orig_mat, struct Scene *scene) RET_NULL | ||||
| void RE_sample_material_free(struct Material *mat) RET_NONE | void RE_sample_material_free(struct Material *mat) RET_NONE | ||||
| void RE_sample_material_color( | void RE_sample_material_color( | ||||
| struct Material *mat, float color[3], float *alpha, const float volume_co[3], const float surface_co[3], | struct Material *mat, float color[3], float *alpha, const float volume_co[3], const float surface_co[3], | ||||
| int tri_index, struct DerivedMesh *orcoDm, struct Object *ob) RET_NONE | int tri_index, struct DerivedMesh *orcoDm, struct Object *ob) RET_NONE | ||||
| /* nodes */ | /* nodes */ | ||||
| struct Render *RE_GetRender(const char *name) RET_NULL | struct Render *RE_GetRender(const char *name) RET_NULL | ||||
| struct Render *RE_GetSceneRender(const struct Scene *scene) RET_NULL | |||||
| struct Object *RE_GetCamera(struct Render *re) RET_NULL | struct Object *RE_GetCamera(struct Render *re) RET_NULL | ||||
| float RE_lamp_get_data(struct ShadeInput *shi, struct Object *lamp_obj, float col[4], float lv[3], float *dist, float shadow[4]) RET_ZERO | float RE_lamp_get_data(struct ShadeInput *shi, struct Object *lamp_obj, float col[4], float lv[3], float *dist, float shadow[4]) RET_ZERO | ||||
| const float (*RE_object_instance_get_matrix(struct ObjectInstanceRen *obi, int matrix_id))[4] RET_NULL | const float (*RE_object_instance_get_matrix(struct ObjectInstanceRen *obi, int matrix_id))[4] RET_NULL | ||||
| const float (*RE_render_current_get_matrix(int matrix_id))[4] RET_NULL | const float (*RE_render_current_get_matrix(int matrix_id))[4] RET_NULL | ||||
| float RE_object_instance_get_object_pass_index(struct ObjectInstanceRen *obi) RET_ZERO | float RE_object_instance_get_object_pass_index(struct ObjectInstanceRen *obi) RET_ZERO | ||||
| float RE_object_instance_get_random_id(struct ObjectInstanceRen *obi) RET_ZERO | float RE_object_instance_get_random_id(struct ObjectInstanceRen *obi) RET_ZERO | ||||
| /* blenkernel */ | /* blenkernel */ | ||||
| Show All 9 Lines | |||||
| void RE_DataBase_GetView(struct Render *re, float mat[4][4]) RET_NONE | void RE_DataBase_GetView(struct Render *re, float mat[4][4]) RET_NONE | ||||
| int externtex( | int externtex( | ||||
| struct MTex *mtex, const float vec[3], float *tin, float *tr, float *tg, float *tb, float *ta, | struct MTex *mtex, const float vec[3], float *tin, float *tr, float *tg, float *tb, float *ta, | ||||
| const int thread, struct ImagePool *pool, const bool skip_load_image, const bool texnode_preview) RET_ZERO | const int thread, struct ImagePool *pool, const bool skip_load_image, const bool texnode_preview) RET_ZERO | ||||
| float texture_value_blend(float tex, float out, float fact, float facg, int blendtype) RET_ZERO | float texture_value_blend(float tex, float out, float fact, float facg, int blendtype) RET_ZERO | ||||
| void texture_rgb_blend(float in[3], const float tex[3], const float out[3], float fact, float facg, int blendtype) RET_NONE | void texture_rgb_blend(float in[3], const float tex[3], const float out[3], float fact, float facg, int blendtype) RET_NONE | ||||
| double elbeemEstimateMemreq(int res, float sx, float sy, float sz, int refine, char *retstr) RET_ZERO | double elbeemEstimateMemreq(int res, float sx, float sy, float sz, int refine, char *retstr) RET_ZERO | ||||
| struct Render *RE_NewRender(const char *name) RET_NULL | struct Render *RE_NewRender(const char *name) RET_NULL | ||||
| struct Render *RE_NewSceneRender(const struct Scene *scene) RET_NULL | |||||
| void RE_SwapResult(struct Render *re, struct RenderResult **rr) RET_NONE | void RE_SwapResult(struct Render *re, struct RenderResult **rr) RET_NONE | ||||
| void RE_BlenderFrame(struct Render *re, struct Main *bmain, struct Scene *scene, struct SceneRenderLayer *srl, struct Object *camera_override, unsigned int lay_override, int frame, const bool write_still) RET_NONE | void RE_BlenderFrame(struct Render *re, struct Main *bmain, struct Scene *scene, struct SceneRenderLayer *srl, struct Object *camera_override, unsigned int lay_override, int frame, const bool write_still) RET_NONE | ||||
| bool RE_WriteEnvmapResult(struct ReportList *reports, struct Scene *scene, struct EnvMap *env, const char *relpath, const char imtype, float layout[12]) RET_ZERO | bool RE_WriteEnvmapResult(struct ReportList *reports, struct Scene *scene, struct EnvMap *env, const char *relpath, const char imtype, float layout[12]) RET_ZERO | ||||
| /* rna */ | /* rna */ | ||||
| float *ED_view3d_cursor3d_get(struct Scene *scene, struct View3D *v3d) RET_NULL | float *ED_view3d_cursor3d_get(struct Scene *scene, struct View3D *v3d) RET_NULL | ||||
| void WM_menutype_free(void) RET_NONE | void WM_menutype_free(void) RET_NONE | ||||
| void WM_menutype_freelink(struct MenuType *mt) RET_NONE | void WM_menutype_freelink(struct MenuType *mt) RET_NONE | ||||
| ▲ Show 20 Lines • Show All 489 Lines • Show Last 20 Lines | |||||