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source/blender/editors/space_view3d/view3d_draw_legacy.c
| Show First 20 Lines • Show All 1,935 Lines • ▼ Show 20 Lines | |||||
| } | } | ||||
| #ifdef WITH_GAMEENGINE | #ifdef WITH_GAMEENGINE | ||||
| static void update_lods(Scene *scene, float camera_pos[3]) | static void update_lods(Scene *scene, float camera_pos[3]) | ||||
| { | { | ||||
| Scene *sce_iter; | Scene *sce_iter; | ||||
| Base *base; | Base *base; | ||||
| for (SETLOOPER(scene, sce_iter, base)) { | for (SETLOOPER(scene, NULL, sce_iter, base)) { | ||||
| Object *ob = base->object; | Object *ob = base->object; | ||||
| BKE_object_lod_update(ob, camera_pos); | BKE_object_lod_update(ob, camera_pos); | ||||
| } | } | ||||
| } | } | ||||
| #endif | #endif | ||||
| static void view3d_main_region_draw_objects(const bContext *C, Scene *scene, SceneLayer *sl, View3D *v3d, | static void view3d_main_region_draw_objects(const bContext *C, Scene *scene, SceneLayer *sl, View3D *v3d, | ||||
| ARegion *ar, const char **grid_unit) | ARegion *ar, const char **grid_unit) | ||||
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