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manual/compositing/types/color/hue_saturation.rst
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| In the shader and texture context the following properties are available as input sockets. | In the shader and texture context the following properties are available as input sockets. | ||||
| Hue | Hue | ||||
| Specifies how the hue rotation of the image. 360° are mapped to (0 to 1). | Specifies the hue rotation of the image. 360° are mapped to (0 to 1). | ||||
| The hue shifts of 0 (-180°) and 1 (+180°) have the same result. | The hue shifts of 0 (-180°) and 1 (+180°) have the same result. | ||||
| Saturation | Saturation | ||||
| A saturation of 0 removes hues from the image, resulting in a grayscale image. | A saturation of 0 removes hues from the image, resulting in a grayscale image. | ||||
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