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source/gameengine/Converter/BL_BlenderDataConversion.cpp
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| #include "BLI_math.h" | #include "BLI_math.h" | ||||
| extern "C" { | extern "C" { | ||||
| #include "BKE_scene.h" | #include "BKE_scene.h" | ||||
| #include "BKE_customdata.h" | #include "BKE_customdata.h" | ||||
| #include "BKE_cdderivedmesh.h" | #include "BKE_cdderivedmesh.h" | ||||
| #include "BKE_DerivedMesh.h" | #include "BKE_DerivedMesh.h" | ||||
| #include "BKE_layer.h" | |||||
| #include "BKE_material.h" /* give_current_material */ | #include "BKE_material.h" /* give_current_material */ | ||||
| #include "BKE_image.h" | #include "BKE_image.h" | ||||
| #include "IMB_imbuf_types.h" | #include "IMB_imbuf_types.h" | ||||
| #include "BKE_displist.h" | #include "BKE_displist.h" | ||||
| extern Material defmaterial; /* material.c */ | extern Material defmaterial; /* material.c */ | ||||
| } | } | ||||
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