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source/blenderplayer/bad_level_call_stubs/stubs.c
| Show First 20 Lines • Show All 108 Lines • ▼ Show 20 Lines | |||||
| struct View2D; | struct View2D; | ||||
| struct View3D; | struct View3D; | ||||
| struct bAction; | struct bAction; | ||||
| struct bArmature; | struct bArmature; | ||||
| struct bConstraint; | struct bConstraint; | ||||
| struct bConstraintOb; | struct bConstraintOb; | ||||
| struct bConstraintTarget; | struct bConstraintTarget; | ||||
| struct bContextDataResult; | struct bContextDataResult; | ||||
| struct bGPdata; | |||||
| struct bGPDlayer; | struct bGPDlayer; | ||||
| struct bFaceMap; | struct bFaceMap; | ||||
| struct bNode; | struct bNode; | ||||
| struct bNodeType; | struct bNodeType; | ||||
| struct bNodeSocket; | struct bNodeSocket; | ||||
| struct bNodeSocketType; | struct bNodeSocketType; | ||||
| struct bNodeTree; | struct bNodeTree; | ||||
| struct bNodeTreeType; | struct bNodeTreeType; | ||||
| ▲ Show 20 Lines • Show All 306 Lines • ▼ Show 20 Lines | |||||
| void ED_object_constraint_set_active(struct Object *ob, struct bConstraint *con) RET_NONE | void ED_object_constraint_set_active(struct Object *ob, struct bConstraint *con) RET_NONE | ||||
| void ED_object_facemap_face_add(struct Object *ob, struct bFaceMap *fmap, int facenum) RET_NONE | void ED_object_facemap_face_add(struct Object *ob, struct bFaceMap *fmap, int facenum) RET_NONE | ||||
| void ED_object_facemap_face_remove(struct Object *ob, struct bFaceMap *fmap, int facenum) RET_NONE | void ED_object_facemap_face_remove(struct Object *ob, struct bFaceMap *fmap, int facenum) RET_NONE | ||||
| void ED_node_composit_default(const struct bContext *C, struct Scene *scene) RET_NONE | void ED_node_composit_default(const struct bContext *C, struct Scene *scene) RET_NONE | ||||
| void *ED_region_draw_cb_activate(struct ARegionType *art, void(*draw)(const struct bContext *, struct ARegion *, void *), void *custumdata, int type) RET_ZERO /* XXX this one looks weird */ | void *ED_region_draw_cb_activate(struct ARegionType *art, void(*draw)(const struct bContext *, struct ARegion *, void *), void *custumdata, int type) RET_ZERO /* XXX this one looks weird */ | ||||
| void *ED_region_draw_cb_customdata(void *handle) RET_ZERO /* XXX This one looks wrong also */ | void *ED_region_draw_cb_customdata(void *handle) RET_ZERO /* XXX This one looks wrong also */ | ||||
| void ED_region_draw_cb_exit(struct ARegionType *art, void *handle) RET_NONE | void ED_region_draw_cb_exit(struct ARegionType *art, void *handle) RET_NONE | ||||
| void ED_area_headerprint(struct ScrArea *sa, const char *str) RET_NONE | void ED_area_headerprint(struct ScrArea *sa, const char *str) RET_NONE | ||||
| void ED_gpencil_parent_location(struct bGPDlayer *gpl, float diff_mat[4][4]) RET_NONE | void ED_gpencil_parent_location(struct Object *obact, struct bGPdata *gpd, struct bGPDlayer *gpl, float diff_mat[4][4]) RET_NONE | ||||
| void UI_view2d_region_to_view(struct View2D *v2d, float x, float y, float *viewx, float *viewy) RET_NONE | void UI_view2d_region_to_view(struct View2D *v2d, float x, float y, float *viewx, float *viewy) RET_NONE | ||||
| bool UI_view2d_view_to_region_clip(struct View2D *v2d, float x, float y, int *regionx, int *regiony) RET_ZERO | bool UI_view2d_view_to_region_clip(struct View2D *v2d, float x, float y, int *regionx, int *regiony) RET_ZERO | ||||
| void UI_view2d_view_to_region(struct View2D *v2d, float x, float y, int *regionx, int *region_y) RET_NONE | void UI_view2d_view_to_region(struct View2D *v2d, float x, float y, int *regionx, int *region_y) RET_NONE | ||||
| void UI_view2d_sync(struct bScreen *screen, struct ScrArea *sa, struct View2D *v2dcur, int flag) RET_NONE | void UI_view2d_sync(struct bScreen *screen, struct ScrArea *sa, struct View2D *v2dcur, int flag) RET_NONE | ||||
| struct EditBone *ED_armature_bone_get_mirrored(const struct ListBase *edbo, EditBone *ebo) RET_NULL | struct EditBone *ED_armature_bone_get_mirrored(const struct ListBase *edbo, EditBone *ebo) RET_NULL | ||||
| struct EditBone *ED_armature_edit_bone_add(struct bArmature *arm, const char *name) RET_NULL | struct EditBone *ED_armature_edit_bone_add(struct bArmature *arm, const char *name) RET_NULL | ||||
| struct ListBase *get_active_constraints (struct Object *ob) RET_NULL | struct ListBase *get_active_constraints (struct Object *ob) RET_NULL | ||||
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