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intern/cycles/render/background.h
| Show All 38 Lines | public: | ||||
| bool use_ao; | bool use_ao; | ||||
| uint visibility; | uint visibility; | ||||
| Shader *shader; | Shader *shader; | ||||
| bool transparent; | bool transparent; | ||||
| bool need_update; | bool need_update; | ||||
| float glass_threshold; | |||||
| Background(); | Background(); | ||||
| ~Background(); | ~Background(); | ||||
| void device_update(Device *device, DeviceScene *dscene, Scene *scene); | void device_update(Device *device, DeviceScene *dscene, Scene *scene); | ||||
| void device_free(Device *device, DeviceScene *dscene); | void device_free(Device *device, DeviceScene *dscene); | ||||
| bool modified(const Background& background); | bool modified(const Background& background); | ||||
| void tag_update(Scene *scene); | void tag_update(Scene *scene); | ||||
| }; | }; | ||||
| CCL_NAMESPACE_END | CCL_NAMESPACE_END | ||||
| #endif /* __BACKGROUND_H__ */ | #endif /* __BACKGROUND_H__ */ | ||||