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source/blender/editors/armature/armature_intern.h
| Show First 20 Lines • Show All 167 Lines • ▼ Show 20 Lines | typedef struct tPChanFCurveLink { | ||||
| float oldscale[3]; | float oldscale[3]; | ||||
| float oldquat[4]; | float oldquat[4]; | ||||
| float oldangle; | float oldangle; | ||||
| float oldaxis[3]; | float oldaxis[3]; | ||||
| float roll1, roll2; /* old bbone values (to be restored along with the transform properties) */ | float roll1, roll2; /* old bbone values (to be restored along with the transform properties) */ | ||||
| float curveInX, curveInY; /* (NOTE: we haven't renamed these this time, as their names are already long enough) */ | float curveInX, curveInY; /* (NOTE: we haven't renamed these this time, as their names are already long enough) */ | ||||
| float curveOutX, curveOutY; | float curveOutX, curveOutY; | ||||
| float ease1, ease2; | |||||
| float scaleIn, scaleOut; | float scaleIn, scaleOut; | ||||
| struct IDProperty *oldprops; /* copy of custom properties at start of operator (to be restored before each modal step) */ | struct IDProperty *oldprops; /* copy of custom properties at start of operator (to be restored before each modal step) */ | ||||
| } tPChanFCurveLink; | } tPChanFCurveLink; | ||||
| /* ----------- */ | /* ----------- */ | ||||
| void poseAnim_mapping_get(struct bContext *C, ListBase *pfLinks, struct Object *ob, struct bAction *act); | void poseAnim_mapping_get(struct bContext *C, ListBase *pfLinks, struct Object *ob, struct bAction *act); | ||||
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