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source/blender/makesdna/DNA_action_types.h
| Show First 20 Lines • Show All 248 Lines • ▼ Show 20 Lines | typedef struct bPoseChannel { | ||||
| float ikstretch; | float ikstretch; | ||||
| float ikrotweight; /* weight of joint rotation constraint */ | float ikrotweight; /* weight of joint rotation constraint */ | ||||
| float iklinweight; /* weight of joint stretch constraint */ | float iklinweight; /* weight of joint stretch constraint */ | ||||
| /* curved bones settings - these are for animating, and are applied on top of the copies in pchan->bone */ | /* curved bones settings - these are for animating, and are applied on top of the copies in pchan->bone */ | ||||
| float roll1, roll2; | float roll1, roll2; | ||||
| float curveInX, curveInY; | float curveInX, curveInY; | ||||
| float curveOutX, curveOutY; | float curveOutX, curveOutY; | ||||
| float ease1, ease2; | |||||
| float scaleIn, scaleOut; | float scaleIn, scaleOut; | ||||
| struct bPoseChannel *bbone_prev; /* next/prev bones to use as handle references when calculating bbones (optional) */ | struct bPoseChannel *bbone_prev; /* next/prev bones to use as handle references when calculating bbones (optional) */ | ||||
| struct bPoseChannel *bbone_next; | struct bPoseChannel *bbone_next; | ||||
| void *temp; /* use for outliner */ | void *temp; /* use for outliner */ | ||||
| } bPoseChannel; | } bPoseChannel; | ||||
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