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source/blender/editors/space_view3d/view3d_intern.h
| Show First 20 Lines • Show All 370 Lines • ▼ Show 20 Lines | |||||
| void VP_legacy_view3d_main_region_setup_view(const struct EvaluationContext *eval_ctx, Scene *scene, View3D *v3d, ARegion *ar, float viewmat[4][4], float winmat[4][4]); | void VP_legacy_view3d_main_region_setup_view(const struct EvaluationContext *eval_ctx, Scene *scene, View3D *v3d, ARegion *ar, float viewmat[4][4], float winmat[4][4]); | ||||
| bool VP_legacy_view3d_stereo3d_active(struct wmWindow *win, Scene *scene, View3D *v3d, RegionView3D *rv3d); | bool VP_legacy_view3d_stereo3d_active(struct wmWindow *win, Scene *scene, View3D *v3d, RegionView3D *rv3d); | ||||
| void VP_legacy_view3d_stereo3d_setup(const struct EvaluationContext *eval_ctx, Scene *scene, View3D *v3d, ARegion *ar); | void VP_legacy_view3d_stereo3d_setup(const struct EvaluationContext *eval_ctx, Scene *scene, View3D *v3d, ARegion *ar); | ||||
| void draw_dupli_objects(const struct EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, Base *base); | void draw_dupli_objects(const struct EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, Base *base); | ||||
| bool VP_legacy_use_depth(Scene *scene, View3D *v3d); | bool VP_legacy_use_depth(Scene *scene, View3D *v3d); | ||||
| void VP_drawviewborder(Scene *scene, ARegion *ar, View3D *v3d); | void VP_drawviewborder(Scene *scene, ARegion *ar, View3D *v3d); | ||||
| void VP_drawrenderborder(ARegion *ar, View3D *v3d); | void VP_drawrenderborder(ARegion *ar, View3D *v3d); | ||||
| void VP_view3d_draw_background_none(void); | void VP_view3d_draw_background_none(void); | ||||
| void VP_view3d_draw_background_world(Scene *scene, View3D *v3d, RegionView3D *rv3d); | void VP_view3d_draw_background_world(Scene *scene, RegionView3D *rv3d); | ||||
| void VP_view3d_main_region_clear(Scene *scene, View3D *v3d, ARegion *ar); | void VP_view3d_main_region_clear(Scene *scene, View3D *v3d, ARegion *ar); | ||||
| /* temporary legacy calls, only when there is a switch between new/old draw calls */ | /* temporary legacy calls, only when there is a switch between new/old draw calls */ | ||||
| void VP_deprecated_gpu_update_lamps_shadows_world(const struct EvaluationContext *eval_ctx, Scene *scene, View3D *v3d); | void VP_deprecated_gpu_update_lamps_shadows_world(const struct EvaluationContext *eval_ctx, Scene *scene, View3D *v3d); | ||||
| void VP_deprecated_view3d_draw_objects( | void VP_deprecated_view3d_draw_objects( | ||||
| const struct bContext *C, | const struct bContext *C, | ||||
| const struct EvaluationContext *eval_ctx, | const struct EvaluationContext *eval_ctx, | ||||
| Scene *scene, View3D *v3d, ARegion *ar, | Scene *scene, View3D *v3d, ARegion *ar, | ||||
| const char **grid_unit, | const char **grid_unit, | ||||
| const bool do_bgpic, const bool draw_offscreen, struct GPUFX *fx); | const bool do_bgpic, const bool draw_offscreen, struct GPUFX *fx); | ||||
| #endif /* __VIEW3D_INTERN_H__ */ | #endif /* __VIEW3D_INTERN_H__ */ | ||||