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source/blender/freestyle/intern/application/Controller.h
| Show First 20 Lines • Show All 62 Lines • ▼ Show 20 Lines | public: | ||||
| void setRenderMonitor(RenderMonitor *iRenderMonitor); | void setRenderMonitor(RenderMonitor *iRenderMonitor); | ||||
| void setPassDiffuse(float *buf, int width, int height); | void setPassDiffuse(float *buf, int width, int height); | ||||
| void setPassZ(float *buf, int width, int height); | void setPassZ(float *buf, int width, int height); | ||||
| void setContext(bContext *C); | void setContext(bContext *C); | ||||
| //soc | //soc | ||||
| void init_options(); | void init_options(); | ||||
| int LoadMesh(Render *re, SceneRenderLayer *srl); | int LoadMesh(Render *re, SceneLayer *scene_layer); | ||||
| int Load3DSFile(const char *iFileName); | int Load3DSFile(const char *iFileName); | ||||
| void CloseFile(); | void CloseFile(); | ||||
| void ComputeViewMap(); | void ComputeViewMap(); | ||||
| void ComputeSteerableViewMap(); | void ComputeSteerableViewMap(); | ||||
| void saveSteerableViewMapImages(); | void saveSteerableViewMapImages(); | ||||
| void toggleEdgeTesselationNature(Nature::EdgeNature iNature); | void toggleEdgeTesselationNature(Nature::EdgeNature iNature); | ||||
| int DrawStrokes(); | int DrawStrokes(); | ||||
| void ResetRenderCount(); | void ResetRenderCount(); | ||||
| ▲ Show 20 Lines • Show All 179 Lines • Show Last 20 Lines | |||||