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source/blender/makesdna/DNA_scene_types.h
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| /* *************************************************************** */ | /* *************************************************************** */ | ||||
| /* Render Layers */ | /* Render Layers */ | ||||
| /* Render Layer */ | /* Render Layer */ | ||||
| typedef struct SceneRenderLayer { | typedef struct SceneRenderLayer { | ||||
| struct SceneRenderLayer *next, *prev; | struct SceneRenderLayer *next, *prev; | ||||
| char name[64]; /* MAX_NAME */ | char name[64] DNA_DEPRECATED; /* MAX_NAME */ | ||||
| struct Material *mat_override; | struct Material *mat_override DNA_DEPRECATED; /* Converted to SceneLayer override. */ | ||||
| struct Group *light_override; | |||||
| unsigned int lay; /* scene->lay itself has priority over this */ | unsigned int lay DNA_DEPRECATED; /* Converted to LayerCollection cycles camera visibility override. */ | ||||
| unsigned int lay_zmask; /* has to be after lay, this is for Z-masking */ | unsigned int lay_zmask DNA_DEPRECATED; /* Converted to LayerCollection cycles holdout override. */ | ||||
| unsigned int lay_exclude; /* not used by internal, exclude */ | unsigned int lay_exclude DNA_DEPRECATED; | ||||
| int layflag; | int layflag DNA_DEPRECATED; /* Converted to SceneLayer layflag and flag. */ | ||||
| int passflag; /* pass_xor has to be after passflag */ | int passflag DNA_DEPRECATED; /* pass_xor has to be after passflag */ | ||||
| int pass_xor; | int pass_xor DNA_DEPRECATED; /* Converted to SceneLayer passflag and flag. */ | ||||
| int samples; | int samples DNA_DEPRECATED; /* Converted to SceneLayer override. */ | ||||
| float pass_alpha_threshold; | float pass_alpha_threshold DNA_DEPRECATED; /* Converted to SceneLayer pass_alpha_threshold. */ | ||||
| IDProperty *prop; | IDProperty *prop DNA_DEPRECATED; /* Converted to SceneLayer id_properties. */ | ||||
| struct FreestyleConfig freestyleConfig; | struct FreestyleConfig freestyleConfig DNA_DEPRECATED; /* Converted to SceneLayer freestyleConfig. */ | ||||
| } SceneRenderLayer; | } SceneRenderLayer; | ||||
| /* srl->layflag */ | /* srl->layflag */ | ||||
| #define SCE_LAY_SOLID 1 | #define SCE_LAY_SOLID 1 | ||||
| #define SCE_LAY_ZTRA 2 | #define SCE_LAY_ZTRA 2 | ||||
| #define SCE_LAY_HALO 4 | #define SCE_LAY_HALO 4 | ||||
| #define SCE_LAY_EDGE 8 | #define SCE_LAY_EDGE 8 | ||||
| #define SCE_LAY_SKY 16 | #define SCE_LAY_SKY 16 | ||||
| ▲ Show 20 Lines • Show All 456 Lines • ▼ Show 20 Lines | typedef struct RenderData { | ||||
| short frs_sec, edgeint; | short frs_sec, edgeint; | ||||
| /* safety, border and display rect */ | /* safety, border and display rect */ | ||||
| rctf safety, border; | rctf safety, border; | ||||
| rcti disprect; | rcti disprect; | ||||
| /* information on different layers to be rendered */ | /* information on different layers to be rendered */ | ||||
| ListBase layers; | ListBase layers DNA_DEPRECATED; /* Converted to Scene->render_layers. */ | ||||
| short actlay; | short actlay DNA_DEPRECATED; /* Converted to Scene->active_layer. */ | ||||
| /* number of mblur samples */ | /* number of mblur samples */ | ||||
| short mblur_samples; | short mblur_samples; | ||||
| /** | /** | ||||
| * Adjustment factors for the aspect ratio in the x direction, was a short in 2.45 | * Adjustment factors for the aspect ratio in the x direction, was a short in 2.45 | ||||
| */ | */ | ||||
| float xasp, yasp; | float xasp, yasp; | ||||
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