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source/blender/render/intern/source/pipeline.c
| Show First 20 Lines • Show All 258 Lines • ▼ Show 20 Lines | |||||
| RenderResult *RE_MultilayerConvert(void *exrhandle, const char *colorspace, bool predivide, int rectx, int recty) | RenderResult *RE_MultilayerConvert(void *exrhandle, const char *colorspace, bool predivide, int rectx, int recty) | ||||
| { | { | ||||
| return render_result_new_from_exr(exrhandle, colorspace, predivide, rectx, recty); | return render_result_new_from_exr(exrhandle, colorspace, predivide, rectx, recty); | ||||
| } | } | ||||
| RenderLayer *render_get_active_layer(Render *re, RenderResult *rr) | RenderLayer *render_get_active_layer(Render *re, RenderResult *rr) | ||||
| { | { | ||||
| RenderLayer *rl = BLI_findlink(&rr->layers, re->r.actlay); | RenderLayer *rl = BLI_findlink(&rr->layers, re->active_layer); | ||||
| if (rl) | if (rl) | ||||
| return rl; | return rl; | ||||
| else | else | ||||
| return rr->layers.first; | return rr->layers.first; | ||||
| } | } | ||||
| static int render_scene_needs_vector(Render *re) | static int render_scene_needs_vector(Render *re) | ||||
| { | { | ||||
| SceneRenderLayer *srl; | SceneLayer *scene_layer; | ||||
| for (scene_layer = re->render_layers.first; scene_layer; scene_layer = scene_layer->next) | |||||
| for (srl = re->r.layers.first; srl; srl = srl->next) | if (scene_layer->flag & SCENE_LAYER_RENDER) { | ||||
| if (!(srl->layflag & SCE_LAY_DISABLE)) | if (scene_layer->passflag & SCE_PASS_VECTOR) { | ||||
| if (srl->passflag & SCE_PASS_VECTOR) | |||||
| return 1; | return 1; | ||||
| } | |||||
| } | |||||
| return 0; | return 0; | ||||
| } | } | ||||
| static bool render_scene_has_layers_to_render(Scene *scene) | static bool render_scene_has_layers_to_render(Scene *scene) | ||||
| { | { | ||||
| SceneRenderLayer *srl; | SceneLayer *scene_layer; | ||||
| for (srl = scene->r.layers.first; srl; srl = srl->next) { | for (scene_layer = scene->render_layers.first; scene_layer; scene_layer = scene_layer->next) { | ||||
| if (!(srl->layflag & SCE_LAY_DISABLE)) { | if (scene_layer->flag & SCENE_LAYER_RENDER) { | ||||
| return true; | return true; | ||||
| } | } | ||||
| } | } | ||||
| return false; | return false; | ||||
| } | } | ||||
| /* *************************************************** */ | /* *************************************************** */ | ||||
| ▲ Show 20 Lines • Show All 279 Lines • ▼ Show 20 Lines | |||||
| void RE_FreeRender(Render *re) | void RE_FreeRender(Render *re) | ||||
| { | { | ||||
| if (re->engine) | if (re->engine) | ||||
| RE_engine_free(re->engine); | RE_engine_free(re->engine); | ||||
| BLI_rw_mutex_end(&re->resultmutex); | BLI_rw_mutex_end(&re->resultmutex); | ||||
| BLI_rw_mutex_end(&re->partsmutex); | BLI_rw_mutex_end(&re->partsmutex); | ||||
| BLI_freelistN(&re->r.layers); | BLI_freelistN(&re->render_layers); | ||||
| BLI_freelistN(&re->r.views); | BLI_freelistN(&re->r.views); | ||||
| curvemapping_free_data(&re->r.mblur_shutter_curve); | curvemapping_free_data(&re->r.mblur_shutter_curve); | ||||
| /* main dbase can already be invalid now, some database-free code checks it */ | /* main dbase can already be invalid now, some database-free code checks it */ | ||||
| re->main = NULL; | re->main = NULL; | ||||
| re->scene = NULL; | re->scene = NULL; | ||||
| re->depsgraph = NULL; | re->depsgraph = NULL; | ||||
| ▲ Show 20 Lines • Show All 129 Lines • ▼ Show 20 Lines | static void re_init_resolution(Render *re, Render *source, | ||||
| } | } | ||||
| /* we clip faces with a minimum of 2 pixel boundary outside of image border. see zbuf.c */ | /* we clip faces with a minimum of 2 pixel boundary outside of image border. see zbuf.c */ | ||||
| re->clipcrop = 1.0f + 2.0f / (float)(re->winx > re->winy ? re->winy : re->winx); | re->clipcrop = 1.0f + 2.0f / (float)(re->winx > re->winy ? re->winy : re->winx); | ||||
| } | } | ||||
| void render_copy_renderdata(RenderData *to, RenderData *from) | void render_copy_renderdata(RenderData *to, RenderData *from) | ||||
| { | { | ||||
| BLI_freelistN(&to->layers); | |||||
| BLI_freelistN(&to->views); | BLI_freelistN(&to->views); | ||||
| curvemapping_free_data(&to->mblur_shutter_curve); | curvemapping_free_data(&to->mblur_shutter_curve); | ||||
| *to = *from; | *to = *from; | ||||
| BLI_duplicatelist(&to->layers, &from->layers); | |||||
| BLI_duplicatelist(&to->views, &from->views); | BLI_duplicatelist(&to->views, &from->views); | ||||
| curvemapping_copy_data(&to->mblur_shutter_curve, &from->mblur_shutter_curve); | curvemapping_copy_data(&to->mblur_shutter_curve, &from->mblur_shutter_curve); | ||||
| } | } | ||||
| void render_copy_viewrender(ViewRender *to, ViewRender *from) | void render_copy_viewrender(ViewRender *to, ViewRender *from) | ||||
| { | { | ||||
| BKE_viewrender_copy(to, from); | BKE_viewrender_copy(to, from); | ||||
| } | } | ||||
| /* what doesn't change during entire render sequence */ | /* what doesn't change during entire render sequence */ | ||||
| /* disprect is optional, if NULL it assumes full window render */ | /* disprect is optional, if NULL it assumes full window render */ | ||||
| void RE_InitState(Render *re, Render *source, RenderData *rd, | void RE_InitState(Render *re, Render *source, RenderData *rd, | ||||
| ViewRender *view_render, SceneRenderLayer *srl, | ListBase *render_layers, const int active_layer, | ||||
| ViewRender *view_render, SceneLayer *scene_layer, | |||||
| int winx, int winy, rcti *disprect) | int winx, int winy, rcti *disprect) | ||||
| { | { | ||||
| bool had_freestyle = (re->r.mode & R_EDGE_FRS) != 0; | bool had_freestyle = (re->r.mode & R_EDGE_FRS) != 0; | ||||
| re->ok = true; /* maybe flag */ | re->ok = true; /* maybe flag */ | ||||
| re->i.starttime = PIL_check_seconds_timer(); | re->i.starttime = PIL_check_seconds_timer(); | ||||
| /* copy render data and render layers for thread safety */ | /* copy render data and render layers for thread safety */ | ||||
| render_copy_renderdata(&re->r, rd); | render_copy_renderdata(&re->r, rd); | ||||
| render_copy_viewrender(&re->view_render, view_render); | render_copy_viewrender(&re->view_render, view_render); | ||||
| BLI_freelistN(&re->render_layers); | |||||
| BLI_duplicatelist(&re->render_layers, render_layers); | |||||
| re->active_layer = active_layer; | |||||
| if (source) { | if (source) { | ||||
| /* reuse border flags from source renderer */ | /* reuse border flags from source renderer */ | ||||
| re->r.mode &= ~(R_BORDER | R_CROP); | re->r.mode &= ~(R_BORDER | R_CROP); | ||||
| re->r.mode |= source->r.mode & (R_BORDER | R_CROP); | re->r.mode |= source->r.mode & (R_BORDER | R_CROP); | ||||
| /* dimensions shall be shared between all renderers */ | /* dimensions shall be shared between all renderers */ | ||||
| re->r.xsch = source->r.xsch; | re->r.xsch = source->r.xsch; | ||||
| Show All 32 Lines | else { | ||||
| /* check state variables, osa? */ | /* check state variables, osa? */ | ||||
| if (re->r.mode & (R_OSA)) { | if (re->r.mode & (R_OSA)) { | ||||
| re->osa = re->r.osa; | re->osa = re->r.osa; | ||||
| if (re->osa > 16) re->osa = 16; | if (re->osa > 16) re->osa = 16; | ||||
| } | } | ||||
| else re->osa = 0; | else re->osa = 0; | ||||
| } | } | ||||
| if (srl) { | if (scene_layer) { | ||||
| int index = BLI_findindex(&rd->layers, srl); | int index = BLI_findindex(render_layers, scene_layer); | ||||
| if (index != -1) { | if (index != -1) { | ||||
| re->r.actlay = index; | re->active_layer = index; | ||||
| re->r.scemode |= R_SINGLE_LAYER; | re->r.scemode |= R_SINGLE_LAYER; | ||||
| } | } | ||||
| } | } | ||||
| /* always call, checks for gamma, gamma tables and jitter too */ | /* always call, checks for gamma, gamma tables and jitter too */ | ||||
| make_sample_tables(re); | make_sample_tables(re); | ||||
| /* if preview render, we try to keep old result */ | /* if preview render, we try to keep old result */ | ||||
| BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE); | BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE); | ||||
| if (re->r.scemode & (R_BUTS_PREVIEW|R_VIEWPORT_PREVIEW)) { | if (re->r.scemode & (R_BUTS_PREVIEW|R_VIEWPORT_PREVIEW)) { | ||||
| if (had_freestyle || (re->r.mode & R_EDGE_FRS)) { | if (had_freestyle || (re->r.mode & R_EDGE_FRS)) { | ||||
| /* freestyle manipulates render layers so always have to free */ | /* freestyle manipulates render layers so always have to free */ | ||||
| render_result_free(re->result); | render_result_free(re->result); | ||||
| re->result = NULL; | re->result = NULL; | ||||
| } | } | ||||
| else if (re->result) { | else if (re->result) { | ||||
| SceneRenderLayer *actsrl = BLI_findlink(&re->r.layers, re->r.actlay); | SceneLayer *active_render_layer = BLI_findlink(&re->render_layers, re->active_layer); | ||||
| RenderLayer *rl; | RenderLayer *rl; | ||||
| bool have_layer = false; | bool have_layer = false; | ||||
| for (rl = re->result->layers.first; rl; rl = rl->next) | for (rl = re->result->layers.first; rl; rl = rl->next) | ||||
| if (STREQ(rl->name, actsrl->name)) | if (STREQ(rl->name, active_render_layer->name)) | ||||
| have_layer = true; | have_layer = true; | ||||
| if (re->result->rectx == re->rectx && re->result->recty == re->recty && | if (re->result->rectx == re->rectx && re->result->recty == re->recty && | ||||
| have_layer) | have_layer) | ||||
| { | { | ||||
| /* keep render result, this avoids flickering black tiles | /* keep render result, this avoids flickering black tiles | ||||
| * when the preview changes */ | * when the preview changes */ | ||||
| } | } | ||||
| ▲ Show 20 Lines • Show All 108 Lines • ▼ Show 20 Lines | void RE_ChangeModeFlag(Render *re, int flag, bool clear) | ||||
| } | } | ||||
| else { | else { | ||||
| re->r.mode |= flag; | re->r.mode |= flag; | ||||
| } | } | ||||
| } | } | ||||
| /* update some variables that can be animated, and otherwise wouldn't be due to | /* update some variables that can be animated, and otherwise wouldn't be due to | ||||
| * RenderData getting copied once at the start of animation render */ | * RenderData getting copied once at the start of animation render */ | ||||
| void render_update_anim_renderdata(Render *re, RenderData *rd) | void render_update_anim_renderdata(Render *re, RenderData *rd, ListBase *render_layers) | ||||
| { | { | ||||
| /* filter */ | /* filter */ | ||||
| re->r.gauss = rd->gauss; | re->r.gauss = rd->gauss; | ||||
| /* motion blur */ | /* motion blur */ | ||||
| re->r.mblur_samples = rd->mblur_samples; | re->r.mblur_samples = rd->mblur_samples; | ||||
| re->r.blurfac = rd->blurfac; | re->r.blurfac = rd->blurfac; | ||||
| /* freestyle */ | /* freestyle */ | ||||
| re->r.line_thickness_mode = rd->line_thickness_mode; | re->r.line_thickness_mode = rd->line_thickness_mode; | ||||
| re->r.unit_line_thickness = rd->unit_line_thickness; | re->r.unit_line_thickness = rd->unit_line_thickness; | ||||
| /* render layers */ | /* render layers */ | ||||
| BLI_freelistN(&re->r.layers); | BLI_freelistN(&re->render_layers); | ||||
| BLI_duplicatelist(&re->r.layers, &rd->layers); | BLI_duplicatelist(&re->render_layers, render_layers); | ||||
| /* render views */ | /* render views */ | ||||
| BLI_freelistN(&re->r.views); | BLI_freelistN(&re->r.views); | ||||
| BLI_duplicatelist(&re->r.views, &rd->views); | BLI_duplicatelist(&re->r.views, &rd->views); | ||||
| } | } | ||||
| void RE_SetWindow(Render *re, const rctf *viewplane, float clipsta, float clipend) | void RE_SetWindow(Render *re, const rctf *viewplane, float clipsta, float clipend) | ||||
| { | { | ||||
| ▲ Show 20 Lines • Show All 985 Lines • ▼ Show 20 Lines | static void render_scene(Render *re, Scene *sce, int cfra) | ||||
| /* exception: scene uses own size (unfinished code) */ | /* exception: scene uses own size (unfinished code) */ | ||||
| if (0) { | if (0) { | ||||
| winx = (sce->r.size * sce->r.xsch) / 100; | winx = (sce->r.size * sce->r.xsch) / 100; | ||||
| winy = (sce->r.size * sce->r.ysch) / 100; | winy = (sce->r.size * sce->r.ysch) / 100; | ||||
| } | } | ||||
| /* initial setup */ | /* initial setup */ | ||||
| RE_InitState(resc, re, &sce->r, &sce->view_render, NULL, winx, winy, &re->disprect); | RE_InitState(resc, re, &sce->r, &sce->render_layers, sce->active_layer, &sce->view_render, NULL, winx, winy, &re->disprect); | ||||
| /* We still want to use 'rendercache' setting from org (main) scene... */ | /* We still want to use 'rendercache' setting from org (main) scene... */ | ||||
| resc->r.scemode = (resc->r.scemode & ~R_EXR_CACHE_FILE) | (re->r.scemode & R_EXR_CACHE_FILE); | resc->r.scemode = (resc->r.scemode & ~R_EXR_CACHE_FILE) | (re->r.scemode & R_EXR_CACHE_FILE); | ||||
| /* still unsure entity this... */ | /* still unsure entity this... */ | ||||
| resc->main = re->main; | resc->main = re->main; | ||||
| resc->depsgraph = re->depsgraph; | resc->depsgraph = re->depsgraph; | ||||
| resc->scene = sce; | resc->scene = sce; | ||||
| ▲ Show 20 Lines • Show All 254 Lines • ▼ Show 20 Lines | static void init_freestyle(Render *re) | ||||
| re->freestyle_bmain->wm = re->main->wm; | re->freestyle_bmain->wm = re->main->wm; | ||||
| FRS_init_stroke_renderer(re); | FRS_init_stroke_renderer(re); | ||||
| } | } | ||||
| /* invokes Freestyle stroke rendering */ | /* invokes Freestyle stroke rendering */ | ||||
| static void add_freestyle(Render *re, int render) | static void add_freestyle(Render *re, int render) | ||||
| { | { | ||||
| SceneRenderLayer *srl, *actsrl; | SceneLayer *scene_layer, *active_render_layer; | ||||
| LinkData *link; | LinkData *link; | ||||
| Render *r; | Render *r; | ||||
| const bool do_link = (re->r.mode & R_MBLUR) == 0 || re->i.curblur == re->r.mblur_samples; | const bool do_link = (re->r.mode & R_MBLUR) == 0 || re->i.curblur == re->r.mblur_samples; | ||||
| actsrl = BLI_findlink(&re->r.layers, re->r.actlay); | active_render_layer = BLI_findlink(&re->render_layers, re->active_layer); | ||||
| FRS_begin_stroke_rendering(re); | FRS_begin_stroke_rendering(re); | ||||
| for (srl = (SceneRenderLayer *)re->r.layers.first; srl; srl = srl->next) { | for (scene_layer = (SceneLayer *)re->render_layers.first; scene_layer; scene_layer = scene_layer->next) { | ||||
| if (do_link) { | if (do_link) { | ||||
| link = (LinkData *)MEM_callocN(sizeof(LinkData), "LinkData to Freestyle render"); | link = (LinkData *)MEM_callocN(sizeof(LinkData), "LinkData to Freestyle render"); | ||||
| BLI_addtail(&re->freestyle_renders, link); | BLI_addtail(&re->freestyle_renders, link); | ||||
| } | } | ||||
| if ((re->r.scemode & R_SINGLE_LAYER) && srl != actsrl) | if ((re->r.scemode & R_SINGLE_LAYER) && scene_layer != active_render_layer) | ||||
| continue; | continue; | ||||
| if (FRS_is_freestyle_enabled(srl)) { | if (FRS_is_freestyle_enabled(scene_layer)) { | ||||
| r = FRS_do_stroke_rendering(re, srl, render); | r = FRS_do_stroke_rendering(re, scene_layer, render); | ||||
| if (do_link) | if (do_link) | ||||
| link->data = (void *)r; | link->data = (void *)r; | ||||
| } | } | ||||
| } | } | ||||
| FRS_end_stroke_rendering(re); | FRS_end_stroke_rendering(re); | ||||
| /* restore the global R value (invalidated by nested execution of the internal renderer) */ | /* restore the global R value (invalidated by nested execution of the internal renderer) */ | ||||
| R = *re; | R = *re; | ||||
| } | } | ||||
| /* merges the results of Freestyle stroke rendering into a given render result */ | /* merges the results of Freestyle stroke rendering into a given render result */ | ||||
| static void composite_freestyle_renders(Render *re, int sample) | static void composite_freestyle_renders(Render *re, int sample) | ||||
| { | { | ||||
| Render *freestyle_render; | Render *freestyle_render; | ||||
| RenderView *rv; | RenderView *rv; | ||||
| SceneRenderLayer *srl, *actsrl; | SceneLayer *scene_layer, *active_scene_layer; | ||||
| LinkData *link; | LinkData *link; | ||||
| actsrl = BLI_findlink(&re->r.layers, re->r.actlay); | active_scene_layer = BLI_findlink(&re->render_layers, re->active_layer); | ||||
| link = (LinkData *)re->freestyle_renders.first; | link = (LinkData *)re->freestyle_renders.first; | ||||
| for (rv = re->result->views.first; rv; rv = rv->next) { | for (rv = re->result->views.first; rv; rv = rv->next) { | ||||
| for (srl = (SceneRenderLayer *)re->r.layers.first; srl; srl = srl->next) { | for (scene_layer = (SceneLayer *)re->render_layers.first; scene_layer; scene_layer = scene_layer->next) { | ||||
| if ((re->r.scemode & R_SINGLE_LAYER) && srl != actsrl) | if ((re->r.scemode & R_SINGLE_LAYER) && scene_layer != active_scene_layer) | ||||
| continue; | continue; | ||||
| if (FRS_is_freestyle_enabled(srl)) { | if (FRS_is_freestyle_enabled(scene_layer)) { | ||||
| freestyle_render = (Render *)link->data; | freestyle_render = (Render *)link->data; | ||||
| /* may be NULL in case of empty render layer */ | /* may be NULL in case of empty render layer */ | ||||
| if (freestyle_render) { | if (freestyle_render) { | ||||
| render_result_exr_file_read_sample(freestyle_render, sample); | render_result_exr_file_read_sample(freestyle_render, sample); | ||||
| FRS_composite_result(re, srl, freestyle_render); | FRS_composite_result(re, scene_layer, freestyle_render); | ||||
| RE_FreeRenderResult(freestyle_render->result); | RE_FreeRenderResult(freestyle_render->result); | ||||
| freestyle_render->result = NULL; | freestyle_render->result = NULL; | ||||
| } | } | ||||
| } | } | ||||
| link = link->next; | link = link->next; | ||||
| } | } | ||||
| } | } | ||||
| } | } | ||||
| ▲ Show 20 Lines • Show All 563 Lines • ▼ Show 20 Lines | if (re->result != NULL) { | ||||
| } | } | ||||
| } | } | ||||
| } | } | ||||
| bool RE_force_single_renderlayer(Scene *scene) | bool RE_force_single_renderlayer(Scene *scene) | ||||
| { | { | ||||
| int scemode = check_mode_full_sample(&scene->r, &scene->view_render); | int scemode = check_mode_full_sample(&scene->r, &scene->view_render); | ||||
| if (scemode & R_SINGLE_LAYER) { | if (scemode & R_SINGLE_LAYER) { | ||||
| SceneRenderLayer *srl = BLI_findlink(&scene->r.layers, scene->r.actlay); | SceneLayer *scene_layer = BLI_findlink(&scene->render_layers, scene->active_layer); | ||||
| /* force layer to be enabled */ | /* force layer to be enabled */ | ||||
| if (srl->layflag & SCE_LAY_DISABLE) { | if ((scene_layer->flag & SCENE_LAYER_RENDER) == 0) { | ||||
| srl->layflag &= ~SCE_LAY_DISABLE; | scene_layer->flag |= SCENE_LAYER_RENDER; | ||||
| return true; | return true; | ||||
| } | } | ||||
| } | } | ||||
| return false; | return false; | ||||
| } | } | ||||
| static bool check_valid_compositing_camera(Scene *scene, Object *camera_override) | static bool check_valid_compositing_camera(Scene *scene, Object *camera_override) | ||||
| { | { | ||||
| ▲ Show 20 Lines • Show All 274 Lines • ▼ Show 20 Lines | |||||
| void RE_SetEngineByID(Render *re, const char *engine_id) | void RE_SetEngineByID(Render *re, const char *engine_id) | ||||
| { | { | ||||
| BLI_strncpy(re->view_render.engine_id, engine_id, sizeof(re->view_render.engine_id)); | BLI_strncpy(re->view_render.engine_id, engine_id, sizeof(re->view_render.engine_id)); | ||||
| } | } | ||||
| /* evaluating scene options for general Blender render */ | /* evaluating scene options for general Blender render */ | ||||
| static int render_initialize_from_main(Render *re, RenderData *rd, Main *bmain, Scene *scene, ViewRender *view_render, | static int render_initialize_from_main(Render *re, RenderData *rd, Main *bmain, Scene *scene, ViewRender *view_render, | ||||
| SceneRenderLayer *srl, Object *camera_override, unsigned int lay_override, | SceneLayer *scene_layer, Object *camera_override, unsigned int lay_override, | ||||
| int anim, int anim_init) | int anim, int anim_init) | ||||
| { | { | ||||
| int winx, winy; | int winx, winy; | ||||
| rcti disprect; | rcti disprect; | ||||
| /* r.xsch and r.ysch has the actual view window size | /* r.xsch and r.ysch has the actual view window size | ||||
| * r.border is the clipping rect */ | * r.border is the clipping rect */ | ||||
| Show All 22 Lines | static int render_initialize_from_main(Render *re, RenderData *rd, Main *bmain, Scene *scene, ViewRender *view_render, | ||||
| re->lay = lay_override ? lay_override : scene->lay; | re->lay = lay_override ? lay_override : scene->lay; | ||||
| re->layer_override = lay_override; | re->layer_override = lay_override; | ||||
| re->i.localview = (re->lay & 0xFF000000) != 0; | re->i.localview = (re->lay & 0xFF000000) != 0; | ||||
| re->viewname[0] = '\0'; | re->viewname[0] = '\0'; | ||||
| RE_SetEngineByID(re, view_render->engine_id); | RE_SetEngineByID(re, view_render->engine_id); | ||||
| /* not too nice, but it survives anim-border render */ | /* not too nice, but it survives anim-border render */ | ||||
| if (anim) { | if (anim) { | ||||
| render_update_anim_renderdata(re, &scene->r); | render_update_anim_renderdata(re, &scene->r, &scene->render_layers); | ||||
| re->disprect = disprect; | re->disprect = disprect; | ||||
| return 1; | return 1; | ||||
| } | } | ||||
| /* check all scenes involved */ | /* check all scenes involved */ | ||||
| tag_scenes_for_render(re); | tag_scenes_for_render(re); | ||||
| /* | /* | ||||
| * Disabled completely for now, | * Disabled completely for now, | ||||
| * can be later set as render profile option | * can be later set as render profile option | ||||
| * and default for background render. | * and default for background render. | ||||
| */ | */ | ||||
| if (0) { | if (0) { | ||||
| /* make sure dynamics are up to date */ | /* make sure dynamics are up to date */ | ||||
| SceneLayer *scene_layer = BKE_scene_layer_from_scene_get(scene); | scene_layer = BKE_scene_layer_from_scene_get(scene); | ||||
| update_physics_cache(re, scene, scene_layer, anim_init); | update_physics_cache(re, scene, scene_layer, anim_init); | ||||
| } | } | ||||
| if (srl || scene->r.scemode & R_SINGLE_LAYER) { | if (scene_layer || scene->r.scemode & R_SINGLE_LAYER) { | ||||
| BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE); | BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE); | ||||
| render_result_single_layer_begin(re); | render_result_single_layer_begin(re); | ||||
| BLI_rw_mutex_unlock(&re->resultmutex); | BLI_rw_mutex_unlock(&re->resultmutex); | ||||
| } | } | ||||
| RE_InitState(re, NULL, &scene->r, &scene->view_render, srl, winx, winy, &disprect); | RE_InitState(re, NULL, &scene->r, &scene->render_layers, scene->active_layer, &scene->view_render, scene_layer, winx, winy, &disprect); | ||||
| if (!re->ok) /* if an error was printed, abort */ | if (!re->ok) /* if an error was printed, abort */ | ||||
| return 0; | return 0; | ||||
| /* initstate makes new result, have to send changed tags around */ | /* initstate makes new result, have to send changed tags around */ | ||||
| ntreeCompositTagRender(re->scene); | ntreeCompositTagRender(re->scene); | ||||
| validate_render_settings(re); | validate_render_settings(re); | ||||
| re->display_init(re->dih, re->result); | re->display_init(re->dih, re->result); | ||||
| re->display_clear(re->dch, re->result); | re->display_clear(re->dch, re->result); | ||||
| return 1; | return 1; | ||||
| } | } | ||||
| void RE_SetReports(Render *re, ReportList *reports) | void RE_SetReports(Render *re, ReportList *reports) | ||||
| { | { | ||||
| re->reports = reports; | re->reports = reports; | ||||
| } | } | ||||
| /* general Blender frame render call */ | /* general Blender frame render call */ | ||||
| void RE_BlenderFrame(Render *re, Main *bmain, Scene *scene, SceneRenderLayer *srl, Object *camera_override, | void RE_BlenderFrame(Render *re, Main *bmain, Scene *scene, SceneLayer *scene_layer, Object *camera_override, | ||||
| unsigned int lay_override, int frame, const bool write_still) | unsigned int lay_override, int frame, const bool write_still) | ||||
| { | { | ||||
| BLI_callback_exec(re->main, (ID *)scene, BLI_CB_EVT_RENDER_INIT); | BLI_callback_exec(re->main, (ID *)scene, BLI_CB_EVT_RENDER_INIT); | ||||
| /* ugly global still... is to prevent preview events and signal subsurfs etc to make full resol */ | /* ugly global still... is to prevent preview events and signal subsurfs etc to make full resol */ | ||||
| G.is_rendering = true; | G.is_rendering = true; | ||||
| scene->r.cfra = frame; | scene->r.cfra = frame; | ||||
| if (render_initialize_from_main(re, &scene->r, bmain, scene, &scene->view_render, srl, | if (render_initialize_from_main(re, &scene->r, bmain, scene, &scene->view_render, scene_layer, | ||||
| camera_override, lay_override, 0, 0)) | camera_override, lay_override, 0, 0)) | ||||
| { | { | ||||
| MEM_reset_peak_memory(); | MEM_reset_peak_memory(); | ||||
| BLI_callback_exec(re->main, (ID *)scene, BLI_CB_EVT_RENDER_PRE); | BLI_callback_exec(re->main, (ID *)scene, BLI_CB_EVT_RENDER_PRE); | ||||
| do_render_all_options(re); | do_render_all_options(re); | ||||
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| { | { | ||||
| Object *camera; | Object *camera; | ||||
| SceneLayer *scene_layer = BKE_scene_layer_from_scene_get(sce); | SceneLayer *scene_layer = BKE_scene_layer_from_scene_get(sce); | ||||
| int winx, winy; | int winx, winy; | ||||
| winx = (sce->r.size * sce->r.xsch) / 100; | winx = (sce->r.size * sce->r.xsch) / 100; | ||||
| winy = (sce->r.size * sce->r.ysch) / 100; | winy = (sce->r.size * sce->r.ysch) / 100; | ||||
| RE_InitState(re, NULL, &sce->r, view_render, NULL, winx, winy, NULL); | RE_InitState(re, NULL, &sce->r, &sce->render_layers, sce->active_layer, view_render, NULL, winx, winy, NULL); | ||||
| re->pool = BKE_image_pool_new(); | re->pool = BKE_image_pool_new(); | ||||
| re->main = bmain; | re->main = bmain; | ||||
| re->scene = sce; | re->scene = sce; | ||||
| re->scene_color_manage = BKE_scene_check_color_management_enabled(sce); | re->scene_color_manage = BKE_scene_check_color_management_enabled(sce); | ||||
| re->lay = sce->lay; | re->lay = sce->lay; | ||||
| re->depsgraph = BKE_scene_get_depsgraph(sce, scene_layer, false); | re->depsgraph = BKE_scene_get_depsgraph(sce, scene_layer, false); | ||||
| Show All 38 Lines | bool RE_ReadRenderResult(Scene *scene, Scene *scenode) | ||||
| if (scenode) | if (scenode) | ||||
| scene = scenode; | scene = scenode; | ||||
| /* get render: it can be called from UI with draw callbacks */ | /* get render: it can be called from UI with draw callbacks */ | ||||
| re = RE_GetSceneRender(scene); | re = RE_GetSceneRender(scene); | ||||
| if (re == NULL) | if (re == NULL) | ||||
| re = RE_NewSceneRender(scene); | re = RE_NewSceneRender(scene); | ||||
| RE_InitState(re, NULL, &scene->r, &scene->view_render, NULL, winx, winy, &disprect); | RE_InitState(re, NULL, &scene->r, &scene->render_layers, scene->active_layer, &scene->view_render, NULL, winx, winy, &disprect); | ||||
| re->scene = scene; | re->scene = scene; | ||||
| re->scene_color_manage = BKE_scene_check_color_management_enabled(scene); | re->scene_color_manage = BKE_scene_check_color_management_enabled(scene); | ||||
| BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE); | BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE); | ||||
| success = render_result_exr_file_cache_read(re); | success = render_result_exr_file_cache_read(re); | ||||
| BLI_rw_mutex_unlock(&re->resultmutex); | BLI_rw_mutex_unlock(&re->resultmutex); | ||||
| render_result_uncrop(re); | render_result_uncrop(re); | ||||
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| RenderPass *RE_create_gp_pass(RenderResult *rr, const char *layername, const char *viewname) | RenderPass *RE_create_gp_pass(RenderResult *rr, const char *layername, const char *viewname) | ||||
| { | { | ||||
| RenderLayer *rl = BLI_findstring(&rr->layers, layername, offsetof(RenderLayer, name)); | RenderLayer *rl = BLI_findstring(&rr->layers, layername, offsetof(RenderLayer, name)); | ||||
| /* only create render layer if not exist */ | /* only create render layer if not exist */ | ||||
| if (!rl) { | if (!rl) { | ||||
| rl = MEM_callocN(sizeof(RenderLayer), layername); | rl = MEM_callocN(sizeof(RenderLayer), layername); | ||||
| BLI_addtail(&rr->layers, rl); | BLI_addtail(&rr->layers, rl); | ||||
| BLI_strncpy(rl->name, layername, sizeof(rl->name)); | BLI_strncpy(rl->name, layername, sizeof(rl->name)); | ||||
| rl->lay = 0; | |||||
| rl->layflag = SCE_LAY_SOLID; | rl->layflag = SCE_LAY_SOLID; | ||||
| rl->passflag = SCE_PASS_COMBINED; | rl->passflag = SCE_PASS_COMBINED; | ||||
| rl->rectx = rr->rectx; | rl->rectx = rr->rectx; | ||||
| rl->recty = rr->recty; | rl->recty = rr->recty; | ||||
| } | } | ||||
| /* clear previous pass if exist or the new image will be over previous one*/ | /* clear previous pass if exist or the new image will be over previous one*/ | ||||
| RenderPass *rp = RE_pass_find_by_name(rl, RE_PASSNAME_COMBINED, viewname); | RenderPass *rp = RE_pass_find_by_name(rl, RE_PASSNAME_COMBINED, viewname); | ||||
| Show All 9 Lines | |||||