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source/blenderplayer/bad_level_call_stubs/stubs.c
| Show First 20 Lines • Show All 308 Lines • ▼ Show 20 Lines | int externtex( | ||||
| const struct MTex *mtex, const float vec[3], float *tin, float *tr, float *tg, float *tb, float *ta, | const struct MTex *mtex, const float vec[3], float *tin, float *tr, float *tg, float *tb, float *ta, | ||||
| const int thread, struct ImagePool *pool, const bool skip_load_image, const bool texnode_preview) RET_ZERO | const int thread, struct ImagePool *pool, const bool skip_load_image, const bool texnode_preview) RET_ZERO | ||||
| float texture_value_blend(float tex, float out, float fact, float facg, int blendtype) RET_ZERO | float texture_value_blend(float tex, float out, float fact, float facg, int blendtype) RET_ZERO | ||||
| void texture_rgb_blend(float in[3], const float tex[3], const float out[3], float fact, float facg, int blendtype) RET_NONE | void texture_rgb_blend(float in[3], const float tex[3], const float out[3], float fact, float facg, int blendtype) RET_NONE | ||||
| double elbeemEstimateMemreq(int res, float sx, float sy, float sz, int refine, char *retstr) RET_ZERO | double elbeemEstimateMemreq(int res, float sx, float sy, float sz, int refine, char *retstr) RET_ZERO | ||||
| struct Render *RE_NewRender(const char *name) RET_NULL | struct Render *RE_NewRender(const char *name) RET_NULL | ||||
| struct Render *RE_NewSceneRender(const struct Scene *scene) RET_NULL | struct Render *RE_NewSceneRender(const struct Scene *scene) RET_NULL | ||||
| void RE_SwapResult(struct Render *re, struct RenderResult **rr) RET_NONE | void RE_SwapResult(struct Render *re, struct RenderResult **rr) RET_NONE | ||||
| void RE_BlenderFrame(struct Render *re, struct Main *bmain, struct Scene *scene, struct SceneRenderLayer *srl, struct Object *camera_override, unsigned int lay_override, int frame, const bool write_still) RET_NONE | void RE_BlenderFrame(struct Render *re, struct Main *bmain, struct Scene *scene, struct SceneLayer *scene_layer, struct Object *camera_override, unsigned int lay_override, int frame, const bool write_still) RET_NONE | ||||
| bool RE_WriteEnvmapResult(struct ReportList *reports, struct Scene *scene, struct EnvMap *env, const char *relpath, const char imtype, float layout[12]) RET_ZERO | bool RE_WriteEnvmapResult(struct ReportList *reports, struct Scene *scene, struct EnvMap *env, const char *relpath, const char imtype, float layout[12]) RET_ZERO | ||||
| /* rna */ | /* rna */ | ||||
| float *ED_view3d_cursor3d_get(struct Scene *scene, struct View3D *v3d) RET_NULL | float *ED_view3d_cursor3d_get(struct Scene *scene, struct View3D *v3d) RET_NULL | ||||
| void WM_menutype_free(void) RET_NONE | void WM_menutype_free(void) RET_NONE | ||||
| void WM_menutype_freelink(struct MenuType *mt) RET_NONE | void WM_menutype_freelink(struct MenuType *mt) RET_NONE | ||||
| bool WM_menutype_add(struct MenuType *mt) RET_ZERO | bool WM_menutype_add(struct MenuType *mt) RET_ZERO | ||||
| int WM_operator_props_dialog_popup(struct bContext *C, struct wmOperator *op, int width, int height) RET_ZERO | int WM_operator_props_dialog_popup(struct bContext *C, struct wmOperator *op, int width, int height) RET_ZERO | ||||
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| void RE_FreePersistentData(void) RET_NONE | void RE_FreePersistentData(void) RET_NONE | ||||
| void RE_point_density_cache(struct Scene *scene, struct SceneLayer *sl, struct PointDensity *pd, const bool use_render_params) RET_NONE | void RE_point_density_cache(struct Scene *scene, struct SceneLayer *sl, struct PointDensity *pd, const bool use_render_params) RET_NONE | ||||
| void RE_point_density_minmax(struct Scene *scene, struct SceneLayer *sl, struct PointDensity *pd, const bool use_render_params, float r_min[3], float r_max[3]) RET_NONE | void RE_point_density_minmax(struct Scene *scene, struct SceneLayer *sl, struct PointDensity *pd, const bool use_render_params, float r_min[3], float r_max[3]) RET_NONE | ||||
| void RE_point_density_sample(struct Scene *scene, struct SceneLayer *sl, struct PointDensity *pd, const int resolution, const bool use_render_params, float *values) RET_NONE | void RE_point_density_sample(struct Scene *scene, struct SceneLayer *sl, struct PointDensity *pd, const int resolution, const bool use_render_params, float *values) RET_NONE | ||||
| void RE_point_density_free(struct PointDensity *pd) RET_NONE | void RE_point_density_free(struct PointDensity *pd) RET_NONE | ||||
| void RE_instance_get_particle_info(struct ObjectInstanceRen *obi, float *index, float *age, float *lifetime, float co[3], float *size, float vel[3], float angvel[3]) RET_NONE | void RE_instance_get_particle_info(struct ObjectInstanceRen *obi, float *index, float *age, float *lifetime, float co[3], float *size, float vel[3], float angvel[3]) RET_NONE | ||||
| void RE_FreeAllPersistentData(void) RET_NONE | void RE_FreeAllPersistentData(void) RET_NONE | ||||
| float RE_fresnel_dielectric(float incoming[3], float normal[3], float eta) RET_ZERO | float RE_fresnel_dielectric(float incoming[3], float normal[3], float eta) RET_ZERO | ||||
| void RE_engine_register_pass(struct RenderEngine *engine, struct Scene *scene, struct SceneRenderLayer *srl, const char *name, int channels, const char *chanid, int type) RET_NONE | void RE_engine_register_pass(struct RenderEngine *engine, struct Scene *scene, struct SceneLayer *scene_layer, const char *name, int channels, const char *chanid, int type) RET_NONE | ||||
| struct SceneLayer *RE_engine_get_scene_layer(struct Render *re) RET_NULL | struct SceneLayer *RE_engine_get_scene_layer(struct Render *re) RET_NULL | ||||
| void RE_SetDepsgraph(struct Render *re, struct Depsgraph *graph) RET_NONE | void RE_SetDepsgraph(struct Render *re, struct Depsgraph *graph) RET_NONE | ||||
| /* Draw */ | /* Draw */ | ||||
| void OBJECT_collection_settings_create(struct IDProperty *properties) RET_NONE | void OBJECT_collection_settings_create(struct IDProperty *properties) RET_NONE | ||||
| void EDIT_MESH_collection_settings_create(struct IDProperty *properties) RET_NONE | void EDIT_MESH_collection_settings_create(struct IDProperty *properties) RET_NONE | ||||
| void EDIT_ARMATURE_collection_settings_create(struct IDProperty *properties) RET_NONE | void EDIT_ARMATURE_collection_settings_create(struct IDProperty *properties) RET_NONE | ||||
| void PAINT_WEIGHT_collection_settings_create(struct IDProperty *properties) RET_NONE | void PAINT_WEIGHT_collection_settings_create(struct IDProperty *properties) RET_NONE | ||||
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