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source/blender/blenloader/intern/versioning_legacy.c
| Show First 20 Lines • Show All 2,140 Lines • ▼ Show 20 Lines | for (sce = main->scene.first; sce; sce = sce->id.next) { | ||||
| sce->audio.mixrate = 48000; | sce->audio.mixrate = 48000; | ||||
| if (sce->r.xparts <2 ) | if (sce->r.xparts <2 ) | ||||
| sce->r.xparts = 4; | sce->r.xparts = 4; | ||||
| if (sce->r.yparts < 2) | if (sce->r.yparts < 2) | ||||
| sce->r.yparts = 4; | sce->r.yparts = 4; | ||||
| /* We don't add default layer since blender2.8 because the layers | /* We don't add default layer since blender2.8 because the layers | ||||
| * are now in Scene->render_layers and a default layer is created in | * are now in Scene->view_layers and a default layer is created in | ||||
| * the doversion later on. | * the doversion later on. | ||||
| */ | */ | ||||
| SceneRenderLayer *srl; | SceneRenderLayer *srl; | ||||
| /* new layer flag for sky, was default for solid */ | /* new layer flag for sky, was default for solid */ | ||||
| for (srl = sce->r.layers.first; srl; srl = srl->next) { | for (srl = sce->r.layers.first; srl; srl = srl->next) { | ||||
| if (srl->layflag & SCE_LAY_SOLID) | if (srl->layflag & SCE_LAY_SOLID) | ||||
| srl->layflag |= SCE_LAY_SKY; | srl->layflag |= SCE_LAY_SKY; | ||||
| srl->passflag &= (SCE_PASS_COMBINED|SCE_PASS_Z|SCE_PASS_NORMAL|SCE_PASS_VECTOR); | srl->passflag &= (SCE_PASS_COMBINED|SCE_PASS_Z|SCE_PASS_NORMAL|SCE_PASS_VECTOR); | ||||
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