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source/blender/compositor/nodes/COM_RenderLayersNode.cpp
| Show First 20 Lines • Show All 59 Lines • ▼ Show 20 Lines | |||||
| { | { | ||||
| Scene *scene = (Scene *)this->getbNode()->id; | Scene *scene = (Scene *)this->getbNode()->id; | ||||
| const short layerId = this->getbNode()->custom1; | const short layerId = this->getbNode()->custom1; | ||||
| RenderResult *rr = RE_AcquireResultRead(re); | RenderResult *rr = RE_AcquireResultRead(re); | ||||
| if (rr == NULL) { | if (rr == NULL) { | ||||
| missingRenderLink(converter); | missingRenderLink(converter); | ||||
| return; | return; | ||||
| } | } | ||||
| SceneLayer *scene_layer = (SceneLayer *)BLI_findlink(&scene->render_layers, layerId); | ViewLayer *view_layer = (ViewLayer *)BLI_findlink(&scene->view_layers, layerId); | ||||
| if (scene_layer == NULL) { | if (view_layer == NULL) { | ||||
| missingRenderLink(converter); | missingRenderLink(converter); | ||||
| return; | return; | ||||
| } | } | ||||
| RenderLayer *rl = RE_GetRenderLayer(rr, scene_layer->name); | RenderLayer *rl = RE_GetRenderLayer(rr, view_layer->name); | ||||
| if (rl == NULL) { | if (rl == NULL) { | ||||
| missingRenderLink(converter); | missingRenderLink(converter); | ||||
| return; | return; | ||||
| } | } | ||||
| const int num_outputs = this->getNumberOfOutputSockets(); | const int num_outputs = this->getNumberOfOutputSockets(); | ||||
| for (int i = 0; i < num_outputs; i++) { | for (int i = 0; i < num_outputs; i++) { | ||||
| NodeOutput *output = this->getOutputSocket(i); | NodeOutput *output = this->getOutputSocket(i); | ||||
| NodeImageLayer *storage = (NodeImageLayer*) output->getbNodeSocket()->storage; | NodeImageLayer *storage = (NodeImageLayer*) output->getbNodeSocket()->storage; | ||||
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