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source/blender/editors/space_view3d/drawmesh.c
| Show First 20 Lines • Show All 214 Lines • ▼ Show 20 Lines | typedef struct TexMatCallback { | ||||
| Scene *scene; | Scene *scene; | ||||
| Object *ob; | Object *ob; | ||||
| Mesh *me; | Mesh *me; | ||||
| DerivedMesh *dm; | DerivedMesh *dm; | ||||
| bool shadeless; | bool shadeless; | ||||
| bool two_sided_lighting; | bool two_sided_lighting; | ||||
| } TexMatCallback; | } TexMatCallback; | ||||
| void draw_mesh_textured(Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3D *rv3d, | void draw_mesh_textured(Scene *scene, ViewLayer *sl, View3D *v3d, RegionView3D *rv3d, | ||||
| Object *ob, DerivedMesh *dm, const int draw_flags) | Object *ob, DerivedMesh *dm, const int draw_flags) | ||||
| { | { | ||||
| UNUSED_VARS(scene, sl, v3d, rv3d, ob, dm, draw_flags); | UNUSED_VARS(scene, sl, v3d, rv3d, ob, dm, draw_flags); | ||||
| return; | return; | ||||
| } | } | ||||
| /* Vertex Paint and Weight Paint */ | /* Vertex Paint and Weight Paint */ | ||||
| static void draw_mesh_paint_light_begin(void) | static void draw_mesh_paint_light_begin(void) | ||||
| ▲ Show 20 Lines • Show All 135 Lines • Show Last 20 Lines | |||||