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source/blender/render/intern/include/rendercore.h
| Show First 20 Lines • Show All 77 Lines • ▼ Show 20 Lines | |||||
| void zbufshade_tile(struct RenderPart *pa); | void zbufshade_tile(struct RenderPart *pa); | ||||
| void zbufshadeDA_tile(struct RenderPart *pa); | void zbufshadeDA_tile(struct RenderPart *pa); | ||||
| void zbufshade_sss_tile(struct RenderPart *pa); | void zbufshade_sss_tile(struct RenderPart *pa); | ||||
| int get_sample_layers(struct RenderPart *pa, struct RenderLayer *rl, struct RenderLayer **rlpp); | int get_sample_layers(struct RenderPart *pa, struct RenderLayer *rl, struct RenderLayer **rlpp); | ||||
| void render_internal_update_passes(struct RenderEngine *engine, struct Scene *scene, struct SceneLayer *scene_layer); | void render_internal_update_passes(struct RenderEngine *engine, struct Scene *scene, struct ViewLayer *view_layer); | ||||
| /* -------- ray.c ------- */ | /* -------- ray.c ------- */ | ||||
| struct RayObject *RE_rayobject_create(int type, int size, int octree_resolution); | struct RayObject *RE_rayobject_create(int type, int size, int octree_resolution); | ||||
| extern void freeraytree(Render *re); | extern void freeraytree(Render *re); | ||||
| extern void makeraytree(Render *re); | extern void makeraytree(Render *re); | ||||
| Show All 11 Lines | |||||