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source/blenderplayer/bad_level_call_stubs/stubs.c
| Show First 20 Lines • Show All 308 Lines • ▼ Show 20 Lines | int externtex( | ||||
| const struct MTex *mtex, const float vec[3], float *tin, float *tr, float *tg, float *tb, float *ta, | const struct MTex *mtex, const float vec[3], float *tin, float *tr, float *tg, float *tb, float *ta, | ||||
| const int thread, struct ImagePool *pool, const bool skip_load_image, const bool texnode_preview) RET_ZERO | const int thread, struct ImagePool *pool, const bool skip_load_image, const bool texnode_preview) RET_ZERO | ||||
| float texture_value_blend(float tex, float out, float fact, float facg, int blendtype) RET_ZERO | float texture_value_blend(float tex, float out, float fact, float facg, int blendtype) RET_ZERO | ||||
| void texture_rgb_blend(float in[3], const float tex[3], const float out[3], float fact, float facg, int blendtype) RET_NONE | void texture_rgb_blend(float in[3], const float tex[3], const float out[3], float fact, float facg, int blendtype) RET_NONE | ||||
| double elbeemEstimateMemreq(int res, float sx, float sy, float sz, int refine, char *retstr) RET_ZERO | double elbeemEstimateMemreq(int res, float sx, float sy, float sz, int refine, char *retstr) RET_ZERO | ||||
| struct Render *RE_NewRender(const char *name) RET_NULL | struct Render *RE_NewRender(const char *name) RET_NULL | ||||
| struct Render *RE_NewSceneRender(const struct Scene *scene) RET_NULL | struct Render *RE_NewSceneRender(const struct Scene *scene) RET_NULL | ||||
| void RE_SwapResult(struct Render *re, struct RenderResult **rr) RET_NONE | void RE_SwapResult(struct Render *re, struct RenderResult **rr) RET_NONE | ||||
| void RE_BlenderFrame(struct Render *re, struct Main *bmain, struct Scene *scene, struct SceneLayer *scene_layer, struct Object *camera_override, unsigned int lay_override, int frame, const bool write_still) RET_NONE | void RE_BlenderFrame(struct Render *re, struct Main *bmain, struct Scene *scene, struct ViewLayer *view_layer, struct Object *camera_override, unsigned int lay_override, int frame, const bool write_still) RET_NONE | ||||
| bool RE_WriteEnvmapResult(struct ReportList *reports, struct Scene *scene, struct EnvMap *env, const char *relpath, const char imtype, float layout[12]) RET_ZERO | bool RE_WriteEnvmapResult(struct ReportList *reports, struct Scene *scene, struct EnvMap *env, const char *relpath, const char imtype, float layout[12]) RET_ZERO | ||||
| /* rna */ | /* rna */ | ||||
| float *ED_view3d_cursor3d_get(struct Scene *scene, struct View3D *v3d) RET_NULL | float *ED_view3d_cursor3d_get(struct Scene *scene, struct View3D *v3d) RET_NULL | ||||
| void WM_menutype_free(void) RET_NONE | void WM_menutype_free(void) RET_NONE | ||||
| void WM_menutype_freelink(struct MenuType *mt) RET_NONE | void WM_menutype_freelink(struct MenuType *mt) RET_NONE | ||||
| bool WM_menutype_add(struct MenuType *mt) RET_ZERO | bool WM_menutype_add(struct MenuType *mt) RET_ZERO | ||||
| int WM_operator_props_dialog_popup(struct bContext *C, struct wmOperator *op, int width, int height) RET_ZERO | int WM_operator_props_dialog_popup(struct bContext *C, struct wmOperator *op, int width, int height) RET_ZERO | ||||
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| struct FSMenuEntry *ED_fsmenu_get_category(struct FSMenu *fsmenu, FSMenuCategory category) RET_NULL | struct FSMenuEntry *ED_fsmenu_get_category(struct FSMenu *fsmenu, FSMenuCategory category) RET_NULL | ||||
| int ED_fsmenu_get_nentries(struct FSMenu *fsmenu, FSMenuCategory category) RET_ZERO | int ED_fsmenu_get_nentries(struct FSMenu *fsmenu, FSMenuCategory category) RET_ZERO | ||||
| struct FSMenuEntry *ED_fsmenu_get_entry(struct FSMenu *fsmenu, FSMenuCategory category, int index) RET_NULL | struct FSMenuEntry *ED_fsmenu_get_entry(struct FSMenu *fsmenu, FSMenuCategory category, int index) RET_NULL | ||||
| char *ED_fsmenu_entry_get_path(struct FSMenuEntry *fsentry) RET_NULL | char *ED_fsmenu_entry_get_path(struct FSMenuEntry *fsentry) RET_NULL | ||||
| void ED_fsmenu_entry_set_path(struct FSMenuEntry *fsentry, const char *name) RET_NONE | void ED_fsmenu_entry_set_path(struct FSMenuEntry *fsentry, const char *name) RET_NONE | ||||
| char *ED_fsmenu_entry_get_name(struct FSMenuEntry *fsentry) RET_NULL | char *ED_fsmenu_entry_get_name(struct FSMenuEntry *fsentry) RET_NULL | ||||
| void ED_fsmenu_entry_set_name(struct FSMenuEntry *fsentry, const char *name) RET_NONE | void ED_fsmenu_entry_set_name(struct FSMenuEntry *fsentry, const char *name) RET_NONE | ||||
| struct PTCacheEdit *PE_get_current(struct Scene *scene, struct SceneLayer *sl, struct Object *ob) RET_NULL | struct PTCacheEdit *PE_get_current(struct Scene *scene, struct ViewLayer *sl, struct Object *ob) RET_NULL | ||||
| void PE_current_changed(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob) RET_NONE | void PE_current_changed(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob) RET_NONE | ||||
| /* rna keymap */ | /* rna keymap */ | ||||
| struct wmKeyMap *WM_keymap_active(struct wmWindowManager *wm, struct wmKeyMap *keymap) RET_NULL | struct wmKeyMap *WM_keymap_active(struct wmWindowManager *wm, struct wmKeyMap *keymap) RET_NULL | ||||
| struct wmKeyMap *WM_keymap_find(struct wmKeyConfig *keyconf, const char *idname, int spaceid, int regionid) RET_NULL | struct wmKeyMap *WM_keymap_find(struct wmKeyConfig *keyconf, const char *idname, int spaceid, int regionid) RET_NULL | ||||
| struct wmKeyMapItem *WM_keymap_add_item(struct wmKeyMap *keymap, const char *idname, int type, int val, int modifier, int keymodifier) RET_NULL | struct wmKeyMapItem *WM_keymap_add_item(struct wmKeyMap *keymap, const char *idname, int type, int val, int modifier, int keymodifier) RET_NULL | ||||
| struct wmKeyMap *WM_keymap_list_find(ListBase *lb, const char *idname, int spaceid, int regionid) RET_NULL | struct wmKeyMap *WM_keymap_list_find(ListBase *lb, const char *idname, int spaceid, int regionid) RET_NULL | ||||
| struct wmKeyConfig *WM_keyconfig_new(struct wmWindowManager *wm, const char *idname) RET_NULL | struct wmKeyConfig *WM_keyconfig_new(struct wmWindowManager *wm, const char *idname) RET_NULL | ||||
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| void ANIM_keyingset_info_register(struct KeyingSetInfo *ksi) RET_NONE | void ANIM_keyingset_info_register(struct KeyingSetInfo *ksi) RET_NONE | ||||
| void ANIM_keyingset_info_unregister(struct Main *bmain, KeyingSetInfo *ksi) RET_NONE | void ANIM_keyingset_info_unregister(struct Main *bmain, KeyingSetInfo *ksi) RET_NONE | ||||
| short ANIM_validate_keyingset(struct bContext *C, struct ListBase *dsources, struct KeyingSet *ks) RET_ZERO | short ANIM_validate_keyingset(struct bContext *C, struct ListBase *dsources, struct KeyingSet *ks) RET_ZERO | ||||
| int ANIM_add_driver(struct ReportList *reports, struct ID *id, const char rna_path[], int array_index, short flag, int type) RET_ZERO | int ANIM_add_driver(struct ReportList *reports, struct ID *id, const char rna_path[], int array_index, short flag, int type) RET_ZERO | ||||
| bool ANIM_remove_driver(struct ReportList *reports, struct ID *id, const char rna_path[], int array_index, short flag) RET_ZERO | bool ANIM_remove_driver(struct ReportList *reports, struct ID *id, const char rna_path[], int array_index, short flag) RET_ZERO | ||||
| void ED_space_image_release_buffer(struct SpaceImage *sima, struct ImBuf *ibuf, void *lock) RET_NONE | void ED_space_image_release_buffer(struct SpaceImage *sima, struct ImBuf *ibuf, void *lock) RET_NONE | ||||
| struct ImBuf *ED_space_image_acquire_buffer(struct SpaceImage *sima, void **r_lock) RET_NULL | struct ImBuf *ED_space_image_acquire_buffer(struct SpaceImage *sima, void **r_lock) RET_NULL | ||||
| void ED_space_image_get_zoom(struct SpaceImage *sima, struct ARegion *ar, float *zoomx, float *zoomy) RET_NONE | void ED_space_image_get_zoom(struct SpaceImage *sima, struct ARegion *ar, float *zoomx, float *zoomy) RET_NONE | ||||
| const char *ED_info_stats_string(struct Scene *scene, struct SceneLayer *sl) RET_NULL | const char *ED_info_stats_string(struct Scene *scene, struct ViewLayer *sl) RET_NULL | ||||
| void ED_area_tag_redraw(struct ScrArea *sa) RET_NONE | void ED_area_tag_redraw(struct ScrArea *sa) RET_NONE | ||||
| void ED_area_tag_refresh(struct ScrArea *sa) RET_NONE | void ED_area_tag_refresh(struct ScrArea *sa) RET_NONE | ||||
| void ED_area_newspace(struct bContext *C, struct ScrArea *sa, int type, const bool skip_ar_exit) RET_NONE | void ED_area_newspace(struct bContext *C, struct ScrArea *sa, int type, const bool skip_ar_exit) RET_NONE | ||||
| void ED_region_tag_redraw(struct ARegion *ar) RET_NONE | void ED_region_tag_redraw(struct ARegion *ar) RET_NONE | ||||
| void WM_event_add_fileselect(struct bContext *C, struct wmOperator *op) RET_NONE | void WM_event_add_fileselect(struct bContext *C, struct wmOperator *op) RET_NONE | ||||
| void WM_cursor_wait(bool val) RET_NONE | void WM_cursor_wait(bool val) RET_NONE | ||||
| void ED_node_texture_default(const struct bContext *C, struct Tex *tex) RET_NONE | void ED_node_texture_default(const struct bContext *C, struct Tex *tex) RET_NONE | ||||
| void ED_node_tag_update_id(struct ID *id) RET_NONE | void ED_node_tag_update_id(struct ID *id) RET_NONE | ||||
| void ED_node_tag_update_nodetree(struct Main *bmain, struct bNodeTree *ntree, struct bNode *node) RET_NONE | void ED_node_tag_update_nodetree(struct Main *bmain, struct bNodeTree *ntree, struct bNode *node) RET_NONE | ||||
| void ED_node_tree_update(const struct bContext *C) RET_NONE | void ED_node_tree_update(const struct bContext *C) RET_NONE | ||||
| void ED_node_set_tree_type(struct SpaceNode *snode, struct bNodeTreeType *typeinfo) RET_NONE | void ED_node_set_tree_type(struct SpaceNode *snode, struct bNodeTreeType *typeinfo) RET_NONE | ||||
| void ED_init_custom_node_type(struct bNodeType *ntype) RET_NONE | void ED_init_custom_node_type(struct bNodeType *ntype) RET_NONE | ||||
| void ED_init_custom_node_socket_type(struct bNodeSocketType *stype) RET_NONE | void ED_init_custom_node_socket_type(struct bNodeSocketType *stype) RET_NONE | ||||
| void ED_init_standard_node_socket_type(struct bNodeSocketType *stype) RET_NONE | void ED_init_standard_node_socket_type(struct bNodeSocketType *stype) RET_NONE | ||||
| void ED_init_node_socket_type_virtual(struct bNodeSocketType *stype) RET_NONE | void ED_init_node_socket_type_virtual(struct bNodeSocketType *stype) RET_NONE | ||||
| int ED_node_tree_path_length(struct SpaceNode *snode) RET_ZERO | int ED_node_tree_path_length(struct SpaceNode *snode) RET_ZERO | ||||
| void ED_node_tree_path_get(struct SpaceNode *snode, char *value) RET_NONE | void ED_node_tree_path_get(struct SpaceNode *snode, char *value) RET_NONE | ||||
| void ED_node_tree_path_get_fixedbuf(struct SpaceNode *snode, char *value, int max_length) RET_NONE | void ED_node_tree_path_get_fixedbuf(struct SpaceNode *snode, char *value, int max_length) RET_NONE | ||||
| void ED_node_tree_start(struct SpaceNode *snode, struct bNodeTree *ntree, struct ID *id, struct ID *from) RET_NONE | void ED_node_tree_start(struct SpaceNode *snode, struct bNodeTree *ntree, struct ID *id, struct ID *from) RET_NONE | ||||
| void ED_node_tree_push(struct SpaceNode *snode, struct bNodeTree *ntree, struct bNode *gnode) RET_NONE | void ED_node_tree_push(struct SpaceNode *snode, struct bNodeTree *ntree, struct bNode *gnode) RET_NONE | ||||
| void ED_node_tree_pop(struct SpaceNode *snode) RET_NONE | void ED_node_tree_pop(struct SpaceNode *snode) RET_NONE | ||||
| int ED_view3d_scene_layer_set(int lay, const int *values, int *active) RET_ZERO | int ED_view3d_view_layer_set(int lay, const int *values, int *active) RET_ZERO | ||||
| void ED_view3d_quadview_update(struct ScrArea *sa, struct ARegion *ar, bool do_clip) RET_NONE | void ED_view3d_quadview_update(struct ScrArea *sa, struct ARegion *ar, bool do_clip) RET_NONE | ||||
| void ED_view3d_from_m4(float mat[4][4], float ofs[3], float quat[4], float *dist) RET_NONE | void ED_view3d_from_m4(float mat[4][4], float ofs[3], float quat[4], float *dist) RET_NONE | ||||
| void ED_view3d_update_viewmat(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct View3D *v3d, struct ARegion *ar, float viewmat[4][4], float winmat[4][4], const struct rcti *rect) RET_NONE | void ED_view3d_update_viewmat(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct View3D *v3d, struct ARegion *ar, float viewmat[4][4], float winmat[4][4], const struct rcti *rect) RET_NONE | ||||
| float ED_view3d_grid_scale(struct Scene *scene, struct View3D *v3d, const char **grid_unit) RET_ZERO | float ED_view3d_grid_scale(struct Scene *scene, struct View3D *v3d, const char **grid_unit) RET_ZERO | ||||
| void ED_view3d_shade_update(struct Main *bmain, struct Scene *scene, struct View3D *v3d, struct ScrArea *sa) RET_NONE | void ED_view3d_shade_update(struct Main *bmain, struct Scene *scene, struct View3D *v3d, struct ScrArea *sa) RET_NONE | ||||
| void ED_node_shader_default(const struct bContext *C, struct ID *id) RET_NONE | void ED_node_shader_default(const struct bContext *C, struct ID *id) RET_NONE | ||||
| void ED_screen_animation_timer_update(struct bScreen *screen, int redraws, int refresh) RET_NONE | void ED_screen_animation_timer_update(struct bScreen *screen, int redraws, int refresh) RET_NONE | ||||
| struct bScreen *ED_screen_animation_playing(const struct wmWindowManager *wm) RET_NULL | struct bScreen *ED_screen_animation_playing(const struct wmWindowManager *wm) RET_NULL | ||||
| struct Scene *ED_screen_scene_find(const struct bScreen *screen, const struct wmWindowManager *wm) RET_NULL | struct Scene *ED_screen_scene_find(const struct bScreen *screen, const struct wmWindowManager *wm) RET_NULL | ||||
| bool ED_scene_render_layer_delete(struct Main *bmain, Scene *scene, SceneLayer *layer, ReportList *reports) RET_ZERO | bool ED_scene_view_layer_delete(struct Main *bmain, Scene *scene, ViewLayer *layer, ReportList *reports) RET_ZERO | ||||
| void ED_object_base_select(struct Base *base, eObjectSelect_Mode mode) RET_NONE | void ED_object_base_select(struct Base *base, eObjectSelect_Mode mode) RET_NONE | ||||
| bool ED_object_modifier_remove(struct ReportList *reports, struct Main *bmain, struct Object *ob, struct ModifierData *md) RET_ZERO | bool ED_object_modifier_remove(struct ReportList *reports, struct Main *bmain, struct Object *ob, struct ModifierData *md) RET_ZERO | ||||
| struct ModifierData *ED_object_modifier_add(struct ReportList *reports, struct Main *bmain, struct Scene *scene, struct Object *ob, const char *name, int type) RET_ZERO | struct ModifierData *ED_object_modifier_add(struct ReportList *reports, struct Main *bmain, struct Scene *scene, struct Object *ob, const char *name, int type) RET_ZERO | ||||
| void ED_object_modifier_clear(struct Main *bmain, struct Object *ob) RET_NONE | void ED_object_modifier_clear(struct Main *bmain, struct Object *ob) RET_NONE | ||||
| void ED_object_editmode_enter(struct bContext *C, int flag) RET_NONE | void ED_object_editmode_enter(struct bContext *C, int flag) RET_NONE | ||||
| void ED_object_editmode_exit(struct bContext *C, int flag) RET_NONE | void ED_object_editmode_exit(struct bContext *C, int flag) RET_NONE | ||||
| bool ED_object_editmode_load(struct Object *obedit) RET_ZERO | bool ED_object_editmode_load(struct Object *obedit) RET_ZERO | ||||
| void ED_object_check_force_modifiers(struct Main *bmain, struct Scene *scene, struct Object *object) RET_NONE | void ED_object_check_force_modifiers(struct Main *bmain, struct Scene *scene, struct Object *object) RET_NONE | ||||
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| void ED_vgroup_vert_add(struct Object *ob, struct bDeformGroup *dg, int vertnum, float weight, int assignmode) RET_NONE | void ED_vgroup_vert_add(struct Object *ob, struct bDeformGroup *dg, int vertnum, float weight, int assignmode) RET_NONE | ||||
| void ED_vgroup_vert_remove(struct Object *ob, struct bDeformGroup *dg, int vertnum) RET_NONE | void ED_vgroup_vert_remove(struct Object *ob, struct bDeformGroup *dg, int vertnum) RET_NONE | ||||
| float ED_vgroup_vert_weight(struct Object *ob, struct bDeformGroup *dg, int vertnum) RET_ZERO | float ED_vgroup_vert_weight(struct Object *ob, struct bDeformGroup *dg, int vertnum) RET_ZERO | ||||
| int ED_mesh_mirror_topo_table(struct Object *ob, struct DerivedMesh *dm, char mode) RET_ZERO | int ED_mesh_mirror_topo_table(struct Object *ob, struct DerivedMesh *dm, char mode) RET_ZERO | ||||
| int ED_mesh_mirror_spatial_table(struct Object *ob, struct BMEditMesh *em, struct DerivedMesh *dm, const float co[3], char mode) RET_ZERO | int ED_mesh_mirror_spatial_table(struct Object *ob, struct BMEditMesh *em, struct DerivedMesh *dm, const float co[3], char mode) RET_ZERO | ||||
| float ED_rollBoneToVector(EditBone *bone, const float new_up_axis[3], const bool axis_only) RET_ZERO | float ED_rollBoneToVector(EditBone *bone, const float new_up_axis[3], const bool axis_only) RET_ZERO | ||||
| void ED_space_image_get_size(struct SpaceImage *sima, int *width, int *height) RET_NONE | void ED_space_image_get_size(struct SpaceImage *sima, int *width, int *height) RET_NONE | ||||
| bool ED_space_image_check_show_maskedit(struct SceneLayer *sl, struct SpaceImage *sima) RET_ZERO | bool ED_space_image_check_show_maskedit(struct ViewLayer *sl, struct SpaceImage *sima) RET_ZERO | ||||
| bool ED_texture_context_check_world(const struct bContext *C) RET_ZERO | bool ED_texture_context_check_world(const struct bContext *C) RET_ZERO | ||||
| bool ED_texture_context_check_material(const struct bContext *C) RET_ZERO | bool ED_texture_context_check_material(const struct bContext *C) RET_ZERO | ||||
| bool ED_texture_context_check_lamp(const struct bContext *C) RET_ZERO | bool ED_texture_context_check_lamp(const struct bContext *C) RET_ZERO | ||||
| bool ED_texture_context_check_particles(const struct bContext *C) RET_ZERO | bool ED_texture_context_check_particles(const struct bContext *C) RET_ZERO | ||||
| bool ED_texture_context_check_others(const struct bContext *C) RET_ZERO | bool ED_texture_context_check_others(const struct bContext *C) RET_ZERO | ||||
| bool ED_text_region_location_from_cursor(SpaceText *st, ARegion *ar, const int cursor_co[2], int r_pixel_co[2]) RET_ZERO | bool ED_text_region_location_from_cursor(SpaceText *st, ARegion *ar, const int cursor_co[2], int r_pixel_co[2]) RET_ZERO | ||||
| SnapObjectContext *ED_transform_snap_object_context_create( | SnapObjectContext *ED_transform_snap_object_context_create( | ||||
| struct Main *bmain, struct Scene *scene, struct SceneLayer *sl, struct RenderEngineType *engine, int flag) RET_NULL | struct Main *bmain, struct Scene *scene, struct ViewLayer *sl, struct RenderEngineType *engine, int flag) RET_NULL | ||||
| SnapObjectContext *ED_transform_snap_object_context_create_view3d( | SnapObjectContext *ED_transform_snap_object_context_create_view3d( | ||||
| struct Main *bmain, struct Scene *scene, struct SceneLayer *sl, struct RenderEngineType *engine, int flag, | struct Main *bmain, struct Scene *scene, struct ViewLayer *sl, struct RenderEngineType *engine, int flag, | ||||
| const struct ARegion *ar, const struct View3D *v3d) RET_NULL | const struct ARegion *ar, const struct View3D *v3d) RET_NULL | ||||
| void ED_transform_snap_object_context_destroy(SnapObjectContext *sctx) RET_NONE | void ED_transform_snap_object_context_destroy(SnapObjectContext *sctx) RET_NONE | ||||
| bool ED_transform_snap_object_project_ray_ex( | bool ED_transform_snap_object_project_ray_ex( | ||||
| struct SnapObjectContext *sctx, | struct SnapObjectContext *sctx, | ||||
| const struct SnapObjectParams *params, | const struct SnapObjectParams *params, | ||||
| const float ray_start[3], const float ray_normal[3], float *ray_depth, | const float ray_start[3], const float ray_normal[3], float *ray_depth, | ||||
| /* return args */ | /* return args */ | ||||
| float r_loc[3], float r_no[3], int *r_index, | float r_loc[3], float r_no[3], int *r_index, | ||||
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| void RE_engine_report(struct RenderEngine *engine, int type, const char *msg) RET_NONE | void RE_engine_report(struct RenderEngine *engine, int type, const char *msg) RET_NONE | ||||
| ListBase R_engines = {NULL, NULL}; | ListBase R_engines = {NULL, NULL}; | ||||
| void RE_engine_free(struct RenderEngine *engine) RET_NONE | void RE_engine_free(struct RenderEngine *engine) RET_NONE | ||||
| struct RenderEngineType *RE_engines_find(const char *idname) RET_NULL | struct RenderEngineType *RE_engines_find(const char *idname) RET_NULL | ||||
| void RE_engine_update_memory_stats(struct RenderEngine *engine, float mem_used, float mem_peak) RET_NONE | void RE_engine_update_memory_stats(struct RenderEngine *engine, float mem_used, float mem_peak) RET_NONE | ||||
| struct RenderEngine *RE_engine_create(struct RenderEngineType *type) RET_NULL | struct RenderEngine *RE_engine_create(struct RenderEngineType *type) RET_NULL | ||||
| void RE_engine_frame_set(struct RenderEngine *engine, int frame, float subframe) RET_NONE | void RE_engine_frame_set(struct RenderEngine *engine, int frame, float subframe) RET_NONE | ||||
| void RE_FreePersistentData(void) RET_NONE | void RE_FreePersistentData(void) RET_NONE | ||||
| void RE_point_density_cache(struct Scene *scene, struct SceneLayer *sl, struct PointDensity *pd, const bool use_render_params) RET_NONE | void RE_point_density_cache(struct Scene *scene, struct ViewLayer *sl, struct PointDensity *pd, const bool use_render_params) RET_NONE | ||||
| void RE_point_density_minmax(struct Scene *scene, struct SceneLayer *sl, struct PointDensity *pd, const bool use_render_params, float r_min[3], float r_max[3]) RET_NONE | void RE_point_density_minmax(struct Scene *scene, struct ViewLayer *sl, struct PointDensity *pd, const bool use_render_params, float r_min[3], float r_max[3]) RET_NONE | ||||
| void RE_point_density_sample(struct Scene *scene, struct SceneLayer *sl, struct PointDensity *pd, const int resolution, const bool use_render_params, float *values) RET_NONE | void RE_point_density_sample(struct Scene *scene, struct ViewLayer *sl, struct PointDensity *pd, const int resolution, const bool use_render_params, float *values) RET_NONE | ||||
| void RE_point_density_free(struct PointDensity *pd) RET_NONE | void RE_point_density_free(struct PointDensity *pd) RET_NONE | ||||
| void RE_instance_get_particle_info(struct ObjectInstanceRen *obi, float *index, float *age, float *lifetime, float co[3], float *size, float vel[3], float angvel[3]) RET_NONE | void RE_instance_get_particle_info(struct ObjectInstanceRen *obi, float *index, float *age, float *lifetime, float co[3], float *size, float vel[3], float angvel[3]) RET_NONE | ||||
| void RE_FreeAllPersistentData(void) RET_NONE | void RE_FreeAllPersistentData(void) RET_NONE | ||||
| float RE_fresnel_dielectric(float incoming[3], float normal[3], float eta) RET_ZERO | float RE_fresnel_dielectric(float incoming[3], float normal[3], float eta) RET_ZERO | ||||
| void RE_engine_register_pass(struct RenderEngine *engine, struct Scene *scene, struct SceneLayer *scene_layer, const char *name, int channels, const char *chanid, int type) RET_NONE | void RE_engine_register_pass(struct RenderEngine *engine, struct Scene *scene, struct ViewLayer *view_layer, const char *name, int channels, const char *chanid, int type) RET_NONE | ||||
| struct SceneLayer *RE_engine_get_scene_layer(struct Render *re) RET_NULL | struct ViewLayer *RE_engine_get_view_layer(struct Render *re) RET_NULL | ||||
| void RE_SetDepsgraph(struct Render *re, struct Depsgraph *graph) RET_NONE | void RE_SetDepsgraph(struct Render *re, struct Depsgraph *graph) RET_NONE | ||||
| /* Draw */ | /* Draw */ | ||||
| void OBJECT_collection_settings_create(struct IDProperty *properties) RET_NONE | void OBJECT_collection_settings_create(struct IDProperty *properties) RET_NONE | ||||
| void EDIT_MESH_collection_settings_create(struct IDProperty *properties) RET_NONE | void EDIT_MESH_collection_settings_create(struct IDProperty *properties) RET_NONE | ||||
| void EDIT_ARMATURE_collection_settings_create(struct IDProperty *properties) RET_NONE | void EDIT_ARMATURE_collection_settings_create(struct IDProperty *properties) RET_NONE | ||||
| void PAINT_WEIGHT_collection_settings_create(struct IDProperty *properties) RET_NONE | void PAINT_WEIGHT_collection_settings_create(struct IDProperty *properties) RET_NONE | ||||
| void PAINT_VERTEX_collection_settings_create(struct IDProperty *properties) RET_NONE | void PAINT_VERTEX_collection_settings_create(struct IDProperty *properties) RET_NONE | ||||
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| void UI_pie_menu_end(struct bContext *C, uiPieMenu *pie) RET_NONE | void UI_pie_menu_end(struct bContext *C, uiPieMenu *pie) RET_NONE | ||||
| struct uiLayout *uiLayoutRadial(struct uiLayout *layout) RET_NULL | struct uiLayout *uiLayoutRadial(struct uiLayout *layout) RET_NULL | ||||
| int UI_pie_menu_invoke_from_operator_enum(struct bContext *C, const char *title, const char *opname, | int UI_pie_menu_invoke_from_operator_enum(struct bContext *C, const char *title, const char *opname, | ||||
| const char *propname, const struct wmEvent *event) RET_ZERO | const char *propname, const struct wmEvent *event) RET_ZERO | ||||
| /* RNA COLLADA dependency */ | /* RNA COLLADA dependency */ | ||||
| int collada_export(const struct EvaluationContext *eval_ctx, | int collada_export(const struct EvaluationContext *eval_ctx, | ||||
| struct Scene *sce, | struct Scene *sce, | ||||
| struct SceneLayer *scene_layer, | struct ViewLayer *view_layer, | ||||
| const char *filepath, | const char *filepath, | ||||
| int apply_modifiers, | int apply_modifiers, | ||||
| BC_export_mesh_type export_mesh_type, | BC_export_mesh_type export_mesh_type, | ||||
| int selected, | int selected, | ||||
| int include_children, | int include_children, | ||||
| int include_armatures, | int include_armatures, | ||||
| int include_shapekeys, | int include_shapekeys, | ||||
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