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source/blender/editors/include/ED_armature.h
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| struct EvaluationContext; | struct EvaluationContext; | ||||
| struct IDProperty; | struct IDProperty; | ||||
| struct ListBase; | struct ListBase; | ||||
| struct MeshDeformModifierData; | struct MeshDeformModifierData; | ||||
| struct DerivedMesh; | struct DerivedMesh; | ||||
| struct Object; | struct Object; | ||||
| struct ReportList; | struct ReportList; | ||||
| struct Scene; | struct Scene; | ||||
| struct SceneLayer; | struct ViewLayer; | ||||
| struct ViewContext; | struct ViewContext; | ||||
| struct wmKeyConfig; | struct wmKeyConfig; | ||||
| struct wmOperator; | struct wmOperator; | ||||
| struct Main; | struct Main; | ||||
| typedef struct EditBone { | typedef struct EditBone { | ||||
| struct EditBone *next, *prev; | struct EditBone *next, *prev; | ||||
| struct IDProperty *prop; /* User-Defined Properties on this Bone */ | struct IDProperty *prop; /* User-Defined Properties on this Bone */ | ||||
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| void ED_armature_to_edit(struct bArmature *arm); | void ED_armature_to_edit(struct bArmature *arm); | ||||
| void ED_armature_edit_free(struct bArmature *arm); | void ED_armature_edit_free(struct bArmature *arm); | ||||
| void ED_armature_ebone_listbase_temp_clear(struct ListBase *lb); | void ED_armature_ebone_listbase_temp_clear(struct ListBase *lb); | ||||
| void ED_armature_deselect_all(struct Object *obedit); | void ED_armature_deselect_all(struct Object *obedit); | ||||
| void ED_armature_deselect_all_visible(struct Object *obedit); | void ED_armature_deselect_all_visible(struct Object *obedit); | ||||
| bool ED_do_pose_selectbuffer( | bool ED_do_pose_selectbuffer( | ||||
| struct Scene *scene, struct SceneLayer *sl, struct Base *base, const unsigned int *buffer, short hits, | struct Scene *scene, struct ViewLayer *sl, struct Base *base, const unsigned int *buffer, short hits, | ||||
| bool extend, bool deselect, bool toggle, bool do_nearest); | bool extend, bool deselect, bool toggle, bool do_nearest); | ||||
| bool ED_armature_select_pick(struct bContext *C, const int mval[2], bool extend, bool deselect, bool toggle); | bool ED_armature_select_pick(struct bContext *C, const int mval[2], bool extend, bool deselect, bool toggle); | ||||
| int join_armature_exec(struct bContext *C, struct wmOperator *op); | int join_armature_exec(struct bContext *C, struct wmOperator *op); | ||||
| struct Bone *get_indexed_bone(struct Object *ob, int index); | struct Bone *get_indexed_bone(struct Object *ob, int index); | ||||
| float ED_rollBoneToVector(EditBone *bone, const float new_up_axis[3], const bool axis_only); | float ED_rollBoneToVector(EditBone *bone, const float new_up_axis[3], const bool axis_only); | ||||
| EditBone *ED_armature_bone_find_name(const ListBase *edbo, const char *name); | EditBone *ED_armature_bone_find_name(const ListBase *edbo, const char *name); | ||||
| EditBone *ED_armature_bone_get_mirrored(const struct ListBase *edbo, EditBone *ebo); | EditBone *ED_armature_bone_get_mirrored(const struct ListBase *edbo, EditBone *ebo); | ||||
| void ED_armature_sync_selection(struct ListBase *edbo); | void ED_armature_sync_selection(struct ListBase *edbo); | ||||
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