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source/blender/editors/space_logic/logic_window.c
| Show First 20 Lines • Show All 2,012 Lines • ▼ Show 20 Lines | #ifdef __NLA_ACTION_BY_MOTION_ACTUATOR | ||||
| uiItemR(row, "stride_length", 0, NULL, ICON_NONE); | uiItemR(row, "stride_length", 0, NULL, ICON_NONE); | ||||
| #endif | #endif | ||||
| } | } | ||||
| static void draw_actuator_sound(uiLayout *layout, PointerRNA *ptr, bContext *C) | static void draw_actuator_sound(uiLayout *layout, PointerRNA *ptr, bContext *C) | ||||
| { | { | ||||
| uiLayout *row, *col; | uiLayout *row, *col; | ||||
| uiTemplateID(layout, C, ptr, "sound", NULL, "SOUND_OT_open", NULL); | uiTemplateID(layout, C, ptr, "sound", NULL, "SOUND_OT_open", NULL, UI_TEMPLATE_ID_FILTER_NONE); | ||||
| if (!RNA_pointer_get(ptr, "sound").data) { | if (!RNA_pointer_get(ptr, "sound").data) { | ||||
| uiItemL(layout, IFACE_("Select a sound from the list or load a new one"), ICON_NONE); | uiItemL(layout, IFACE_("Select a sound from the list or load a new one"), ICON_NONE); | ||||
| return; | return; | ||||
| } | } | ||||
| uiItemR(layout, ptr, "mode", 0, NULL, ICON_NONE); | uiItemR(layout, ptr, "mode", 0, NULL, ICON_NONE); | ||||
| row = uiLayoutRow(layout, false); | row = uiLayoutRow(layout, false); | ||||
| uiItemR(row, ptr, "volume", 0, NULL, ICON_NONE); | uiItemR(row, ptr, "volume", 0, NULL, ICON_NONE); | ||||
| ▲ Show 20 Lines • Show All 572 Lines • Show Last 20 Lines | |||||