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source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl
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| flat in vec3 edgesCrease; | flat in vec3 edgesCrease; | ||||
| flat in vec3 edgesBweight; | flat in vec3 edgesBweight; | ||||
| flat in ivec3 flag; | flat in int flag[3]; | ||||
| flat in vec4 faceColor; | flat in vec4 faceColor; | ||||
| flat in int clipCase; | flat in int clipCase; | ||||
| #ifdef VERTEX_SELECTION | #ifdef VERTEX_SELECTION | ||||
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| ivec3(2, 1, 0) | ivec3(2, 1, 0) | ||||
| ); | ); | ||||
| const mat4 stipple_matrix = mat4( | const vec4 stipple_matrix[4] = vec4[4]( | ||||
| vec4(1.0, 0.0, 0.0, 0.0), | vec4(1.0, 0.0, 0.0, 0.0), | ||||
| vec4(0.0, 0.0, 0.0, 0.0), | vec4(0.0, 0.0, 0.0, 0.0), | ||||
| vec4(0.0, 0.0, 1.0, 0.0), | vec4(0.0, 0.0, 1.0, 0.0), | ||||
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